Module conversions: what would you like to see?

Ranes

Adventurer
I know that many classic modules have been converted to 3e but I think there are still quite a few out there that are worth the effort. I've never found conversions of Dwellers of the Forbidden City, The Forgotten Temple of Tharizdun or Rahasia, for example.

Last year, I converted The Hidden Shrine of Tamoachan and I really enjoyed doing it, so I'm up for taking a shot at something else. But I'm not sure what to tackle.

If you have any suggestions or requests, I would love to hear them.

Thanks.
 

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I'm surprised nobody has responded to this thread. There are tons of adventures that I would like to see converted.

This might be an odd request, and insane since it is a big adventure, but the Rod of Seven Parts box set adventure would be cool to see converted. I know it isn't regarded as all that memorable, but I've always wanted to run it in 3.5.
 

If you have any suggestions or requests, I would love to hear them.

Since nobody is responding to you, here are some others I think people would like to see converted:

Dancing Hut of Baba Yaga
The Gates of Firestorm Peak
The Murky Deep
Assassin Mountain
A Darkness Gathering
Masters of Eternal Night
Dawn of the Overmind
The City of Skulls
Bloodstone Pass
Doom of Daggerdale
Return of the Eight
Feast of Goblyns
The Temple of Mysteries
 

I'm surprised nobody has responded to this thread. There are tons of adventures that I would like to see converted.

I'd just about given up on the idea of anyone responding but thank you for replying. Having said that...

This might be an odd request, and insane since it is a big adventure, but the Rod of Seven Parts box set adventure would be cool to see converted. I know it isn't regarded as all that memorable, but I've always wanted to run it in 3.5.

Oh. My. God. What have I done? That would be a task of epic proportions. Nevertheless, I have TRoSP and I'll take a look at it.

You make really great suggestions in your second reply, too. I hadn't thought of Dungeon/Dragon adventures. I'll look over them tonight and see which one to attempt first.
 

I was working on the a Shackled City for a while, but my group didn't want to wait so we have shifted over to Elemental Evil in the near term.

I still plan to convert it. I have seen lots of people's ideas of the best way to convert 3.5 and PF APs, but they all seem very cludgy and end up with a poor CR balance. Does anyone have any suggestions on this? Or is it just feeling your way through?
 

Others here have far more experience at conversion than I do but when I look at a module to convert, I look for the most difficult encounter and try to convert all the essential features of that. Then I take a view as to its EL. I'll consider it reasonable that its EL should be three higher than the average level of a party of four PCs. That tells me roughly what level the party should be by the end of the adventure. I work backwards from that, scaling encounters up or down between EL +/-2 from the party (of four)'s average level at that point.

CR certainly isn't a great guide but, for converting to 3.5, it's not that big an issue either (play testing a key encounter is more fruitful). And whatever edition you're converting to (or from), a certain amount of experience with critters, spells and magic items of note is sure to help steer you towards a reasonably faithful and level appropriate conversion.

I'm beginning to realise I could just have said, "Feel your way through."
 
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Oh. My. God. What have I done? That would be a task of epic proportions. Nevertheless, I have TRoSP and I'll take a look at it.

Really, I suggested it because I've been thinking of running a chapter from it called Uninvited Guests. The PCs travel to a Cloud Giant castle and participate in a giants wedding. So it would be nice to get a conversion of it for 3.5. Although, I don't know how much of it really needs to be converted. Most of the creatures can be found in the 3.5 Monster Manual (I think the Spotted Lion is the only one that needs a conversion). I don't think there are any traps or anything requiring saving throws. If you are up for it though, check it out and see if it is worth converting.

I can think of many more adventures that people may like conversions for. So if you want some more suggestions, let me know haha!
 

I'm not sure which adventures have already been done...

Night Below could be neat.
Rod of Seven Parts as well.
Can't forget Return to the Tomb of Horrors.
I think WotC basically did Against the Giants.

Now that I think about it... I never played many prewritten adventures before 3e. I guess my post might not be all that helpful.

I've thought about doing conversions, but never really started. I'm working on my own adventure path right now and actually having a lot of fun because I get to make everything from scratch, though admittedly it probably is LOT more work!
 

Oryan77 said:
Since nobody is responding to you, here are some others I think people would like to see converted:

Dancing Hut of Baba Yaga
The Gates of Firestorm Peak
The Murky Deep
Assassin Mountain
A Darkness Gathering
Masters of Eternal Night
Dawn of the Overmind
The City of Skulls
Bloodstone Pass
Doom of Daggerdale
Return of the Eight
Feast of Goblyns
The Temple of Mysteries

Apologies. When I looked at this list, I thought I recognised some of the adventures, specifically The Dancing Hut of Baba Yaga and The Gates of Firestorm Peak. I thought they were from old issues of Dungeon and Dragon. Now I realise they're all second edition modules, none of which I have, alas. I did find The Dancing Hut, an AD&D adventure that was published in Dragon 83 but converting that would require venturing into epic territory and I just don't go there. However...

Really, I suggested it because I've been thinking of running a chapter from it called Uninvited Guests. The PCs travel to a Cloud Giant castle and participate in a giants wedding. So it would be nice to get a conversion of it for 3.5. Although, I don't know how much of it really needs to be converted. Most of the creatures can be found in the 3.5 Monster Manual (I think the Spotted Lion is the only one that needs a conversion). I don't think there are any traps or anything requiring saving throws. If you are up for it though, check it out and see if it is worth converting.

That chapter in particular does look straightforward. I've decided I'm going to have a crack at TRoSP, though I'm probably going to break it into episodes rather than convert it all at once. And I'll do this chapter first. I'll let you know when it's ready.

I can think of many more adventures that people may like conversions for. So if you want some more suggestions, let me know haha!

By all means but, as I implied above, I have very few modules from the nineties.

Dogmoon said:
I'm not sure which adventures have already been done...

Night Below could be neat.
Rod of Seven Parts as well.
Can't forget Return to the Tomb of Horrors.
I think WotC basically did Against the Giants.

The Night Below has been done and the conversion is available here, as are multiple takes on Against the Giants. I can't recall if WotC actually remade the latter as well but I know they produced updated floorpans. As for TRoSP, I'm going to do it. For the lulz.

Good luck with your AP. Nothing is more satisfying than making stuff from scratch.
 
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Apologies. When I looked at this list, I thought I recognised some of the adventures, specifically The Dancing Hut of Baba Yaga and The Gates of Firestorm Peak. I thought they were from old issues of Dungeon and Dragon. Now I realise they're all second edition modules, none of which I have, alas. I did find The Dancing Hut, an AD&D adventure that was published in Dragon 83 but converting that would require venturing into epic territory and I just don't go there.
I figured you may have thought I was talking about the Baba Yaga adventure from Dragon mag. I was referring to the adventure book though. It's still levels 7-20 (2nd ed). I once started converting it and found 3.5 stats for both Baba Yaga and the hut. I think I converted around the first 4 rooms and stopped because the players encountered the hut (the front yard) and then left when they determined the chicken legs were too difficult and this wasn't part of their main quest. Bummer, cause I was looking forward to running it as a side quest.

The rest of the adventures I listed are ones that I've made note of over the years whenever someone suggested it as being a fun module to run/play in. They are all from prior editions. Since I still play 3.5, it didn't occur to me until now that you may have been looking to convert 4e or 5e adventures. :p

I'm surprised you are willing to tackle the Ro7P! Awesome! Thanks so much, and I can assure you that your work will be used in my game! I may even figure out how to use additional chapters in my current campaign if you manage to do them.
 

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