Ranger is a very good counter example. I think it's the sheer number of special abilities that make people uneasy with Monks being better fighters. Really though, a lot of those abilities are just geared towards making unarmed/unarmored combat viable. I mean, if we break it down...
Unarmed Damage, Wis Bonus to AC, Class bonus to AC, Unarmed Damage Reduction. These don't make the monk stronger than other class, it's just makes their fighting style not completely suicidal.
Flurry of Blows. Designed to offset the lower BaB. It's a pretty cool idea, but the Monk's trouble with building up a decent attack bonus hampers it. Obviously you can't have Flurry and Full BAB, though. Flurry also has the advantage of channeling the monk towards certain weapons. If they had full BAB, there's no reason not to start swinging a greatsword. Main reason I'd rather make it easier to enchant unarmed strikes than go the Full BaB route.
Actual Special abilities:
Evasion/Improved Evasion
+2 Bonus vs Enchantment Spells.
3 bonus Feats
Enhanced Movement
Slow Fall
Immune to Disease (sorta)
Immune to Poison
Heal self 2HP/level 1/day
Spell Resistance
Dimension Door 1/day
Save or Die 1/week (with other restrictions)
Talk to Anything
Limited Eathereal Jaunt
DR 10/magic
Be a Buff Old Geezer
Ranger:
+22 Dam divided up against favored enemies
3 Bonus Combat Feats
Track
Endurance
Animal Diplomacy
Animal Companion
Woodland Stride
Swift Tracker
Evasion
Camoflauge
Hide in Plain Sight
Spellcasting up to 4th level.
Hard to say. Both classes have great abilities, and filler abilities. Lets try Paladin:
Detect Evil at Will
Smite Evil 5/day
Divine Grace
Lay on Hands
Aura of Courage
Divine Health
Turn Undead
Special Mount
Remove Disease
Spellcasting up to 4th level.
I'd be hard pressed to say the Monk's special abilities are signifigantly better, honestly. Though they do include some very unique advantages.
Unarmed Damage, Wis Bonus to AC, Class bonus to AC, Unarmed Damage Reduction. These don't make the monk stronger than other class, it's just makes their fighting style not completely suicidal.
Flurry of Blows. Designed to offset the lower BaB. It's a pretty cool idea, but the Monk's trouble with building up a decent attack bonus hampers it. Obviously you can't have Flurry and Full BAB, though. Flurry also has the advantage of channeling the monk towards certain weapons. If they had full BAB, there's no reason not to start swinging a greatsword. Main reason I'd rather make it easier to enchant unarmed strikes than go the Full BaB route.
Actual Special abilities:
Evasion/Improved Evasion
+2 Bonus vs Enchantment Spells.
3 bonus Feats
Enhanced Movement
Slow Fall
Immune to Disease (sorta)
Immune to Poison
Heal self 2HP/level 1/day
Spell Resistance
Dimension Door 1/day
Save or Die 1/week (with other restrictions)
Talk to Anything
Limited Eathereal Jaunt
DR 10/magic
Be a Buff Old Geezer
Ranger:
+22 Dam divided up against favored enemies
3 Bonus Combat Feats
Track
Endurance
Animal Diplomacy
Animal Companion
Woodland Stride
Swift Tracker
Evasion
Camoflauge
Hide in Plain Sight
Spellcasting up to 4th level.
Hard to say. Both classes have great abilities, and filler abilities. Lets try Paladin:
Detect Evil at Will
Smite Evil 5/day
Divine Grace
Lay on Hands
Aura of Courage
Divine Health
Turn Undead
Special Mount
Remove Disease
Spellcasting up to 4th level.
I'd be hard pressed to say the Monk's special abilities are signifigantly better, honestly. Though they do include some very unique advantages.