Mage Armor: Last all day. Why not have it up?
Alter Self: Using a Lesser Metamagic Rod of Extend Spell, it lasts 3 hours and 30 minutes. 3 second level spell slots last 10 hours. That's most of the time you're out of your house doing stuff. And at level 10, you can probably spare the slots. If you're in a dangerous profession like adventuring, you'd be a fool not to.
Also, the proper adventurer sleeps in a
Rope Trick.
Yeah, about that...
Admittedly, that one is more of a Wizard trick.
Rats.
I feel that mere theory will not convince you, however, and repeat my offer to set up an encounter between a monk and a spellcaster. Surely you have the time for such a venture, if the breadth of your response on this forum is any indication.
I'd be willing to DM on these forums between you two if he came here.
I DOUBT you'd enjoy it though...I DO have a lot of limitations that many would not like their Wizards to have (like you have to sleep...you have to actually memorize spells and choose which ones are memorized...and contact other plane...what are you asking exactly?
You also realize if you fail your DC check...your INT WILL fall to 8...right?
I think the answer you may get...maybe...might not give you much depending on how specific you get...and if you already know that this bunch of adventurers is coming...as I said before...why would you be waiting defensively instead of going on the offensive)?
I'm not certain I understand about your Rats comment?
I would be interested specifically in how you'll spot him though!
Or are you suggesting you'll polymorph into a RAT?
I'll be harsher on the Monk too, more strict than I was at the session...I'll even double check his stats and make him conform to the wealth per level and other standards.
As a Wizard you'll be STUCK with the spells you memorize...so no changing them on the fly...also...the other question is who is hunting who and why. Are you expecting them, if so...why?
Are they expecting you...if so...why?
If you aren't expecting them...I think it may go poorly for you...though if you start casting spells for no reason I AM the type of DM to start giving you reasons to cast them...as in...if you are at home and decide to constantly have defenses on...well...there should be some reason they are always up.
Paranoia is a good reason...also ensures that you'll have some madness come upon you...insanity tends to be something that goes with Paranoia.
Maybe you don't trust your henchmen...think they may stab you in the back. Good reason...they MAY try to stab you in the back. That tends to waste spells on your part though if your henchmen are doing that...since you probably are going to have to kill a few every so often to make the others understand that you are serious.
Maybe you think adventurers are coming to kill you every day...this just gets worse...as then the MOnk will find allies against you and of course...even before he gets there you may have to fight an entire party of spellcasters and warriors.
On the otherhand if you are the good guys going after the Monk...why would he expect you. What does he do? maybe he's the one that's insane?
Gotta give me some background on what is what for the confrontation when I ask the fellow...
In which case if you are hunting him a Planar request could be very useful...as in...where exactly is this fellow you are hunting.
And unless he has a VERY good reason to expect you, I'd say he doesn't know you are coming either...unless you give yourself away (blow up his front gate and storm the castle type thing). Probably as a Wizard could take him by surprise and do a one round kill...if you can stop him from making his saves.
Same effects apply to him...he might be mad and insane...or have mulitple people trying to kill him depending on if he decides to metagame or not (and that's what a lot of stuff boils down to...playing out of character by metagaming instead of playing in the game).
Metagaming is why some may hate my style of DMing occasionally...I tend to have no problems with some...and major problems with others, normally if they start doing things for no real reason...that's where the problems start.
Believe it or not though...despite what it may sound like...I would actually favor the Wizard (bias on my part) to win at higher levels on a straight one on one.
I'll ask him if you want, or if I find his character continues to increase in power from what I saw last session and gets more cheesy...you'll be free to take him into your group, he does seem like a nice guy. On the otherhand, he may just be good with Monks...my experience with them is limited.
PS: As an aside, as for Mad Mages...some pretty famous mages have been pretty Mad/Insane. So being insane may actually be a key to power...who knows!!!!