I would like to point out that a Wild Elf Sorcerer could have an Int of 6 or lower depending on his rolls, but would still be able to cast Contact Other Plane as it is on the
Sorcerer/Wizard spell list. This would mean an entire section of the spell could not be replaced with white-out, as the Wild Elf's results would be quite low when taking 10. if you roll poorly for Int, you could wind up with a 3 in that score. Sometimes the dice really hate you.
Regarding taking 10 on the COP check, there are good points that it should not be allowed. However, there's the other side of the issue. Do you allow rogues to take 10 when searching for traps? If you do, then you're letting them take 10 in a dangerous situation with imminent and perilous peril...
But it's all theoretical, as I'd never use that spell in real life. I prefer
Commune. Which you can get off of an
Imp familiar.
Anyways, Greylord, you've mentioned various things a monk could do to try and assassinate the wizard, but if you want to prove that the Monk class is good at mageslaying, you must tell us what the Monk class does that makes it good at mageslaying. Gathering allies is useful, but that is not something you can only do with the Monk class, nor is it something the Monk class does especially well. The same can be said for sneaking into a wizard's tower (really, all you're going to do is set off traps and alert the wizard to your presence without Trapfinding) and most of the other tactics you came up with.
I thought I covered that already...but for starters....
-Ability to tumble through and get through everyone in front of the caster...so as to reach the caster easily...
-Fast movement. Abilities allow the Monk to have a move that is much further than others...hence why the scent ability doesn't give you enough warning...it doesn't reach far enough...hence I don't even know why you guys mentioned it as the monk would be able to move from beyond scent's range to strike the caster in a single move and attack.
-Probable high intiative with a good chance for first strike on an unprepped mage...
-ability to one shot the mage with a high chance of success.
Most of the time when people talk about the power of a spell caster it's when the spellcaster actually has time to prepare (aka...cast buffs, spells, etc. before the combat) in addition to actions in combat. This time though someone else is the PC and good guy which is the Monk, so reverse it for them instead.
In this case Monk actually takes less time for anything to that matter and simply goes in one round. With the one round encounter...Mage may have a chance to cast one spell if they win initiative.
An offensive spell is bad against the Monk, and the Wizard must decide to focus on the Monk (instead of a spellcaster in the party or another) as Monks have better saves than most against Spells.
Defensive spells may be useful depending on which one you cast, may be the wizards only chance. That is based upon the Wizard winning initiative.
Just like Clerics can be min/max'd to death to basically be a better fighter then the fighter...a Monk's BAB is pretty simple to actually easily raise to hit a wizard's AC to a point...I don't see that as a factor.
Of all the classes I'd say for a kill the wizard in the first round, the Monk seems to be the go to guy.
If it lasts longer than that or the Monk rolls poorly and the Wizard rolls high...well then the Monk quickly loses effectiveness.
Rolls could do that for anyone though...on average it appears that the Monk has a good chance to kill the Wizard BBEG UNLESS one creates a BBEG specifically to counter the Monk (which except for a few cases...is typically being an annoying DM).
If countering a Monk specifically, one could say their spellcaster BBEG stands a great distance from any door entrance and any of his guards...to the point where he may be beyond the Monk's special movement...
Other ways to specifically counter the Monk...
But I'm looking at a BBEG who is generally developed to counter a party that is all around and could also possibly include a Monk...so nothing specialized towards the Monk itself...but all around useful at combating the Monk and everyone else.
Most of the suggestions would be weak not only against a Monk, but Rogues and Assassins as well...I can build up against Assassins and Rogues quite easily...but as I found in the last session...Not so much against a Monk apparantly.
Leading me to think it's a tad tougher against the Monk to protect a Mage then others.
Big weakness is the first round actions of the monk with the ability to move through foes, far reaching movement...and that danged QP or stunning fist before one can really get anything off unless they win initiative. Even then it's only one spell...
Teleport is effective to escape...but hate having my BBEG run away if it looks like his side might be able to win against the rest of the party if he was able to survive that first Monk attack and cast spells. Without focusing on the Monk...a Wizard BBEG currently normally wont be able to make that 35 Fort roll though...which can be a little problem.
Not out to really prove much...as most who discourage it want to metagame inside the game instead of really roleplay the game...
Not a bad thing, just different play styles. Still got some interesting ideas to ponder before tomorrow's session, though now I'm leaning more towards having something like an corrupted Druid or something instead of a Wizard for the next BBEG.