Kobold Avenger
Legend
So they spent a lot of design space on Maneuvers for a single subclass (a popular one though), and sure there are ways to get maneuvers if one isn't a Battlemaster but it generally restricts its use to only that subclass. So I thought maybe they should think about tacking that on to Monks themselves, which would ensure there's more of a focus on maneuvers. Obviously some maneuvers might have to change and to be more suitable for Monks, and there might need to be things were some maneuvers should be exclusive to Monks or Battlemasters.
Now for Monks using a Maneuver would involve spending a Ki point (or whatever term they're going to use) and using the Martial Arts Die as the Superiority Die, but I think it might give the Monk a bunch of good options.
Now for Monks using a Maneuver would involve spending a Ki point (or whatever term they're going to use) and using the Martial Arts Die as the Superiority Die, but I think it might give the Monk a bunch of good options.