My psionic Ravenloft kender samurai pirate is ... confused

I am really walking the edge with my Half-Orc Barbarian 2/Fighter 5, I see.
Wizard 5, Pale Master 6?
Monk 8?

Um...maybe our group isnt...

Wait, I made a backup character that was Fighter 3, Barbarian 3, Frenzied Warrior 3, Blackguard 2
 

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You know, this reminds me of a setting we played in briefly in 2e.

Fravenlance.

Yes, Fravenlance.

That would be the illigitimate love child of Forgotten Realms and Dragonlance if it was sucked into Ravenloft and dropped next to Barovia with a dash of Dark Sun for fiendish glee.

That was the campaign I played a Bard with the blade kit that suffered from multiple personality disorder and had picked up a Dark Sun skin graft along the way. I played four distinct personalities of her and, because of the skin graft, she changed appearance with each of them. One was a surly Scottish bar maid, one was a four year old girl that loved playing with dollies, one was a vicious cutthroat, and one was a skittish, ultra-proper British man.

Of course, the other party member had about five fighters through the course of the campaign. They just kept dying. Eventually we climaxed by fighting our way through a house haunted by demons where the BBEG sent animated undead versions of the player's four dead fighters after us.

And, somehow, the bard was the only one that survived! Of course, the resulting chaos unlocked the magic seal holding the realm together, at which point Fravenlance broke apart into its main components as it was released from the Dread Realm with the bard discovering her split personalities were actually alternate versions of herself from the component realms.

That was right around the end of 2e when we were stretching the rules to the breaking point.
 

OK, I had a halfling rogue/cleric/fighter/shadowdancer, and that was the most outrageously multiclassed character I played.

As a DM, I had a few NPC oddities.

Like Ygrel the Monster (male human, sorcerer, acolyte of the skin, dragon disciple of hellfire wyrm), Ekeltuline (female dragon-turtle, sorcerer and sea witch), or Saïlaswanamari (half-celestial gynosphinx druid).

Still, no mater how many classes and templates are tacked on them, they'll still fit into one theme, rather than being psionic samurai pirates.
 

Although the header on this thread may have implied to many of you that I was speaking of class mixes, I was actually refering to a more general sense of campaign genres. A Wild West psionic campaign, for example, or swashbuckling ninja setting. That sort of thing.
 

Ahh my Living City character, before thet restatrted it.

Dwarven: Fighter 3, Rogue 2, Ranger 1, Wizard 1, Shadow Dancer 3, Swashbuckler 4

Sir Grimm Sharpstone of the Kinght of the Golden Rooster, Wizards Guild, Bard Guild and Ravens Bluff Navy, Captian of the Merchant Ship "Dancing Rapier"

He rocked.
 

my fave campaign settings:

Tank Girl: 1066

and

Tank Girl: 1066
High Fantasy Edition


So, you've got a team of free-loading mercenaries with spring-loaded bastard swords, fully-automatic skin-reversing crossbows and crowbars riding in chariots (mostly girls, but a guy and a stuffed animal thrown into the mix), a few mutant kangaroos thrown in for good measure, and have them ride around pseudo-medieval England, interacting with barbarians, picts, ancient druidic plots, armies of invading frenchmen, and a general lack of good beer.

Or at least cold beer.

In the high fantasy edition, add in Robin Hood (and his men in Tights), a bumbling King Arthur, the unseelie court, dwarves, elves, sorcery, a dragon, some guy called George who keeps looking for the dragon...

And still a lack of cold beer.

Don't they refrigerate their darn beer in Jolly Ol' England?!??
 

Driddle said:
Although the header on this thread may have implied to many of you that I was speaking of class mixes, I was actually refering to a more general sense of campaign genres. A Wild West psionic campaign, for example, or swashbuckling ninja setting. That sort of thing.

Ah. Well, then I suppose I could speak abit about a friend's campaigns. When she masters a game in a universe she makes, it's always a weird mish-mash of genres. Like an Ars Magica campaign (with modified combat rules, inspired by D&D's basic combat system of rounds with action+move) in a setting where high-tech aliens have enclaves to trade with medieval kingdoms where zeppelins roam the skies, occasionnaly meeting a flying saucer, a levitating magus, a dragon, or a giant butterfly. :confused: :p
 

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