Baumi
Adventurer
A friend of mine will start a new campaign tomorrow where we play Circusfolk "Freaks" (like in the Movie Freaks). My character will be a Mystic with a Waterhead and bad Back, who was missfigured that way in the Shadowfell.
Anyway here is my build so far and I wanted to ask if anyone see any particular weakness or if you have any suggestions (some comments after the build):
====== Created Using Wizards of the Coast D&D Character Builder ======
Zahar, level 8
Shadar-kai, Psion
Discipline Focus: Telepathy Focus
Background: Birth - Prophecy (Religion class skill)
FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 20, Wis 12, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 10, Int 16, Wis 12, Cha 16.
AC: 21 Fort: 18 Reflex: 21 Will: 22
HP: 52 Surges: 7 Surge Value: 13
TRAINED SKILLS
Arcana +14, Insight +10, Diplomacy +13, Bluff +13
UNTRAINED SKILLS
Acrobatics +9, Dungeoneering +7, Endurance +7, Heal +7, History +11, Intimidate +10, Nature +7, Perception +7, Religion +11, Stealth +9, Streetwise +10, Thievery +7, Athletics +5
FEATS
Psion: Ritual Caster
Level 1: Aberrant Mark of Madness
Level 2: Discipline Adept
Level 4: Devious Jaunt
Level 6: Jack of All Trades
Level 8: Implement Expertise (staff)
POWERS
Psion at-will 1: Memory Hole
Psion at-will 1: Dishearten
Psion daily 1: Ravening Thought
Psion utility 2: Intellect Fortress
Psion at-will 3: Betrayal
Psion daily 5: Hypnotic Pulse
Psion utility 6: Mind Shadow
Psion at-will 7: Mind Thrust (replaces Memory Hole)
ITEMS
Shimmering Cloth Armor (Basic Clothing) +2, Cloak of Resistance +2, Adventurer's Kit, Hedge Wizard's Gloves (heroic tier), Alchemical Reagents (Arcana) (240), Staff of Ruin +2
RITUALS
Tenser's Floating Disk, Enchant Magic Item, Transfer Enchantment, Make Whole, Sending, Comprehend Language, Disenchant Magic Item, Unseen Servant, Conceal Dragon mark, Magic Circle
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I didn't take a level 7 Power because I though the level 1 and 3 ones are simply better. I took staff instead of Orb because I play an Orbwizard already and a staff would fit since he need some help to walk. I'm aware that I miss the Leather Proficiency, but all the other players are Melee Orienteded (2xRogues, Ranger and a Melee Bard) so I hope they will hold them back and I simply love the magical Cloth Benefits too much.
I might go for taking Weapon Focus (Staff) and maybe Staff-Fighting, Dual Weapon in the future to maximize the damage and defense a bit.
I'm not sure with PP he will go. Divine Oracle is powerful and he could reach it with his Wis and Retraining at 11, but I don't think the flair fits. But I'm also not sure about the Psion PP's especially the insubstantial one which seems like a defender Path to me. Any suggestions?
Anyway here is my build so far and I wanted to ask if anyone see any particular weakness or if you have any suggestions (some comments after the build):
====== Created Using Wizards of the Coast D&D Character Builder ======
Zahar, level 8
Shadar-kai, Psion
Discipline Focus: Telepathy Focus
Background: Birth - Prophecy (Religion class skill)
FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 20, Wis 12, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 10, Int 16, Wis 12, Cha 16.
AC: 21 Fort: 18 Reflex: 21 Will: 22
HP: 52 Surges: 7 Surge Value: 13
TRAINED SKILLS
Arcana +14, Insight +10, Diplomacy +13, Bluff +13
UNTRAINED SKILLS
Acrobatics +9, Dungeoneering +7, Endurance +7, Heal +7, History +11, Intimidate +10, Nature +7, Perception +7, Religion +11, Stealth +9, Streetwise +10, Thievery +7, Athletics +5
FEATS
Psion: Ritual Caster
Level 1: Aberrant Mark of Madness
Level 2: Discipline Adept
Level 4: Devious Jaunt
Level 6: Jack of All Trades
Level 8: Implement Expertise (staff)
POWERS
Psion at-will 1: Memory Hole
Psion at-will 1: Dishearten
Psion daily 1: Ravening Thought
Psion utility 2: Intellect Fortress
Psion at-will 3: Betrayal
Psion daily 5: Hypnotic Pulse
Psion utility 6: Mind Shadow
Psion at-will 7: Mind Thrust (replaces Memory Hole)
ITEMS
Shimmering Cloth Armor (Basic Clothing) +2, Cloak of Resistance +2, Adventurer's Kit, Hedge Wizard's Gloves (heroic tier), Alchemical Reagents (Arcana) (240), Staff of Ruin +2
RITUALS
Tenser's Floating Disk, Enchant Magic Item, Transfer Enchantment, Make Whole, Sending, Comprehend Language, Disenchant Magic Item, Unseen Servant, Conceal Dragon mark, Magic Circle
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
I didn't take a level 7 Power because I though the level 1 and 3 ones are simply better. I took staff instead of Orb because I play an Orbwizard already and a staff would fit since he need some help to walk. I'm aware that I miss the Leather Proficiency, but all the other players are Melee Orienteded (2xRogues, Ranger and a Melee Bard) so I hope they will hold them back and I simply love the magical Cloth Benefits too much.
I might go for taking Weapon Focus (Staff) and maybe Staff-Fighting, Dual Weapon in the future to maximize the damage and defense a bit.
I'm not sure with PP he will go. Divine Oracle is powerful and he could reach it with his Wis and Retraining at 11, but I don't think the flair fits. But I'm also not sure about the Psion PP's especially the insubstantial one which seems like a defender Path to me. Any suggestions?