darjr
I crit!
There are also quite a few Theros books on DMSGuild that look very cool.
There is this:
First introduced in Mythic Odyssey's of Theros, a Mythic Encounter is an optional rule you can apply to a creature which increases the difficulty. This takes the form of a Mythic Trait, which triggers most often on reducing the creature to 0 hit points. After which, it transforms, musters its strength, or exposes a new objective—extending the fight and unlocking new powers and abilities for the creature.
In Mythic Encounters, we bring that mechanic to all your old favorite creatures!
Mythic Encounters - Dungeon Masters Guild | Dungeon Masters Guild
Then this:
The Gray Merchant is a unique vendor who trades one of his goods for something of yours. He doesn't care what people pay, but the gods do. Underpay and the item is less powerful. Overpay and maybe the item gains new properties. If your campaign doesn't allow magic items for sale, these scaling attributes are still useful in allowing items to adjust in power based on your party's level, making them useful for longer! And if your characters are cash poor, they can pay a different price—have a family heirloom or a beloved childhood toy? Are they willing to give it up for more power?
The Gray Merchant of Asphodel: 100+ Theros Magic Items - Dungeon Masters Guild | Dungeon Masters Guild
Then this one:
Masks of Theros is an adventure path that takes characters from 1st to 11th level, and across the plane of Theros from the polis of Meletis to the Underworld, via minotaur wargames, a drowned city on the back of a kraken, and the machinations of the god of time.
Masks of Theros - Dungeon Masters Guild | Dungeon Masters Guild
Some or all of them linked here somewhere before. Note those are my affiliate links.
There is this:
First introduced in Mythic Odyssey's of Theros, a Mythic Encounter is an optional rule you can apply to a creature which increases the difficulty. This takes the form of a Mythic Trait, which triggers most often on reducing the creature to 0 hit points. After which, it transforms, musters its strength, or exposes a new objective—extending the fight and unlocking new powers and abilities for the creature.
In Mythic Encounters, we bring that mechanic to all your old favorite creatures!
Mythic Encounters - Dungeon Masters Guild | Dungeon Masters Guild
Then this:
The Gray Merchant is a unique vendor who trades one of his goods for something of yours. He doesn't care what people pay, but the gods do. Underpay and the item is less powerful. Overpay and maybe the item gains new properties. If your campaign doesn't allow magic items for sale, these scaling attributes are still useful in allowing items to adjust in power based on your party's level, making them useful for longer! And if your characters are cash poor, they can pay a different price—have a family heirloom or a beloved childhood toy? Are they willing to give it up for more power?
The Gray Merchant of Asphodel: 100+ Theros Magic Items - Dungeon Masters Guild | Dungeon Masters Guild
Then this one:
Masks of Theros is an adventure path that takes characters from 1st to 11th level, and across the plane of Theros from the polis of Meletis to the Underworld, via minotaur wargames, a drowned city on the back of a kraken, and the machinations of the god of time.
Masks of Theros - Dungeon Masters Guild | Dungeon Masters Guild
Some or all of them linked here somewhere before. Note those are my affiliate links.