Need help equipping BBEG

wolfpunk

First Post
Hello, everyone, could use some help, using only material from the SRD, give me an idea of the best way to equip my BBEG.

He is a True Mummy Fighter 4/Paladin 6/Blackguard 10

Str 24 +7
Dex 14 +2
Con --
Int 13 +1
Wis 20 +5
Cha 22 +6

Feats
Power Attack
Cleave
Weapon Focus (Lance)
Mounted Combat
Ride by Attack
Weapon Specialization (Lance)
Spirited Charge
Improved Sunder
Spell Focus (conjuration)
Augment Summoning

But at this moment, his feat selection, even class levels can change if necessary. Thanks for the help everyone. If you have any questions let me know and I will help out best I can.
 

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I'd start by swapping out Augment Summoning, at that level Summon Monster IV is a waste of time.

You might consider a lance-shaped Life drinker, and as powerful a Belt of Giant Strength you're willing to let fall into the hands of your party. And definately a Ring of Fire Resistance.
 

I'm a bit fuzzy on what a 'true mummy' is, but if it's got the despair ability of a regular mummy, Ability Focus from the MM would be a good feat option - pumping the save DC vs paralysis to 28 if I've done my sums right. As mentioned above, Augment Summoning would be a good one to drop here, as would Spell Focus (conjuration). He's not really a spellcaster, so spell-oriented feats don't really give you bang for your buck.

If it fits his background, you might also want to look into the Paladin of Tyranny/Slaughter options from Unearthed Arcana (it's SRD!) rather than going paladin-turned-blackguard. As a mummy he can use his inflict touch to heal himself, plus you get some nice offensive auras in place of the paladin's Aura of Courage.

In terms of equipment - Dust of Sneezing and Choking, Iron Bands of Bilarro, perhaps a shortbow with a set of Spell Storing arrows loaded with dispels and the like? Without some sort of magical support, a plain melee-oriented 20th level fighter will have problems against an even mildly clever group. Be prepared for flying PCs, Wall spells, etc. A flying mount and Armour of Etherealness/Helm of Teleportation are probably in order.

Perhaps an item familiar (feat from UA) in lieu of Spell Focus? That'd give you a few extra magical options to play with.
 

Spell Storing should not, not, not be placed on arrows.

Ever.

Ignoring for a moment the entire discussion as to whether or not it *can* be applied to arrows (it's not on the Ranged Weapon Special Abilities list), it's horribly broken to allow it.

Why? Let's start with a minimum CL6 Vampiric Touch (3d6, no save) from your sorcerer buddy coming out in a volley from an archer...
 

Sounds like he needs a dedicated special mount.

Nightmare
Construct - fights to death
demon

Etc...

Something to make that lance charge more memorable and his movement more flexible.

S
 

wolfpunk said:
Hello, everyone, could use some help, using only material from the SRD, give me an idea of the best way to equip my BBEG.

He is a True Mummy Fighter 4/Paladin 6/Blackguard 10

Str 24 +7
Dex 14 +2
Con --
Int 13 +1
Wis 20 +5
Cha 22 +6

Feats
Power Attack
Cleave
Weapon Focus (Lance)
Mounted Combat
Ride by Attack
Weapon Specialization (Lance)
Spirited Charge
Improved Sunder
Spell Focus (conjuration)
Augment Summoning

But at this moment, his feat selection, even class levels can change if necessary. Thanks for the help everyone. If you have any questions let me know and I will help out best I can.

Have his weapon be made of Abyssal Bloodiron. Gives you +4 to confirm criticals. I think that is the equivalent of the power critical feat.

Thanks,
Rich
 

I'm not familiar with the "true mummy"

He needs:

A method to fly (boots, wings, ring, nightmare)
A method to teleport or plane shift (cube, feather, helm, nightmare)
A method to turn invisible / blink / displace (ring, cloak, pajamas)
the ability to crack open an Antimagic field?

Heavy fortified armour of some kind.
 



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