I am working on my conversion of Star Wars to Nexus and I need to figure out something.
I am trying to scale the weapons to the damage levels seen in the movies and get the feel right.
My system uses a wound scale system. You have light, moderate, serious, heavy, and deadly. Obviously deadly means the ship is dying. Heavy means it's shot up and barely functional. Serious means it has some sort of major impairment. Moderate means you really felt that. Light means that you scarred it.
So if you have, say an A-Wing. How much damage should a bolt from it's weapon do to itself? Or a Tie-Fighter? or an X-Wing?
I know that doesn't occur in the movies but I can't scale it based on what other ships that get hit are damaged because that adds the additional variable of the differences in the wound levels of the other ship. If I can get a general sense of what feels right I can scale it.
I am trying to scale the weapons to the damage levels seen in the movies and get the feel right.
My system uses a wound scale system. You have light, moderate, serious, heavy, and deadly. Obviously deadly means the ship is dying. Heavy means it's shot up and barely functional. Serious means it has some sort of major impairment. Moderate means you really felt that. Light means that you scarred it.
So if you have, say an A-Wing. How much damage should a bolt from it's weapon do to itself? Or a Tie-Fighter? or an X-Wing?
I know that doesn't occur in the movies but I can't scale it based on what other ships that get hit are damaged because that adds the additional variable of the differences in the wound levels of the other ship. If I can get a general sense of what feels right I can scale it.