Nail
First Post
I'm not so sure.... Hmmmmmm......FreeTheSlaves said:As a rule of thumb the CR+12 works reasonably well, there doesn't seem to be much alternative.
The problem comes at CRs higher than 14. All of the monster supplements (etc) start to really boost AC at that point.....I just finished DMing part of a Dungeon mag. adventure in which the bad guys had CR + 16 AC, roughly.
Without any numbers to post and look over, I'd say the ACs for the entire range of challenges might be closer to CR+14.