• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Needless comparison of EWP, WF & Imp Crit

FreeTheSlaves said:
As a rule of thumb the CR+12 works reasonably well, there doesn't seem to be much alternative.
I'm not so sure.... Hmmmmmm......

The problem comes at CRs higher than 14. All of the monster supplements (etc) start to really boost AC at that point.....I just finished DMing part of a Dungeon mag. adventure in which the bad guys had CR + 16 AC, roughly.

Without any numbers to post and look over, I'd say the ACs for the entire range of challenges might be closer to CR+14.
 

log in or register to remove this ad

Okay...duh.

I just took the data from the MM I posted above and fit a line through it. (Why didn't I do this a while ago? Hello?)

The equantion is simplified to this:

= (5/4)CR + 15


[edit] Making it even simplier, the line "CR + 14" fits the MM data pretty well. I was right! W00T!
 
Last edited:


Into the Woods

Remove ads

Top