nerdytenor's The Missing Warlock

[sblock=Crazy idea... maybe crazy enough to work]Karis and Joshua are both hurting bad. I have one lay on hands left for this encounter. I think the better choice would be Joshua so he can keep up his ranged counter attacks. But it might be better for Moreen to draw the attention of both of the archers.

That said... how sturdy do those lofts look? Is there a wooden support beam? If it looks like Moreen could conceivably crash headlong into a support beam and bring the sucker tumbling down, she'll use her move action to Run (move +2, -5 to attacks, grant CA) and spend an action point for another action to plow into a support if one's there. If I can get away with doing all that... that should get their attention. :devil:

If it doesn't look like Moreen could do that, then she'll just move towards Joshua so she can heal next round.[/sblock]
 

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[sblock=OOC]
Yes, I guess there would have to be support beams - probably four of them, though. I'll let you try and knock one down as a standard action with Athletics check DC18. No guarantee an archer will fall down, though.

Also, remember Todarr has his inspiring word (heal) power, and nobody has used second wind yet. Karis has superior cover from one archer from the Hay (can't update the map from work easily, sorry), and (currently) regular cover from the other archer. Just something to keep in mind.

Let me know what you want to do.
[/sblock]


[sblock=Crazy idea... maybe crazy enough to work]Karis and Joshua are both hurting bad. I have one lay on hands left for this encounter. I think the better choice would be Joshua so he can keep up his ranged counter attacks. But it might be better for Moreen to draw the attention of both of the archers.

That said... how sturdy do those lofts look? Is there a wooden support beam? If it looks like Moreen could conceivably crash headlong into a support beam and bring the sucker tumbling down, she'll use her move action to Run (move +2, -5 to attacks, grant CA) and spend an action point for another action to plow into a support if one's there. If I can get away with doing all that... that should get their attention. :devil:

If it doesn't look like Moreen could do that, then she'll just move towards Joshua so she can heal next round.[/sblock]
 

Hurting badly from the arrow wounds Joshua grits his teeth and prepares another bolt of force. Judging the range to be close enough he lets fly at the easternmost skeleton and then steps smartly behind the bale of hay. Ready to take a quick breather before the fight continues.

[sblock=OOC]Magic Missile: Ranged 20; +6vs Ref: Damage 2d4+5:--Move 2 squares into superior cover from bother archers and prepares to take Second WInd next turn (regain 7 HP)[/sblock]

As he moves he yells out "I'm all right. Get those bastards!"
 

Todarr's move... eventually

[sblock=OOC]
Yes, I guess there would have to be support beams - probably four of them, though. I'll let you try and knock one down as a standard action with Athletics check DC18. No guarantee an archer will fall down, though.

Also, remember Todarr has his inspiring word (heal) power, and nobody has used second wind yet. Karis has superior cover from one archer from the Hay (can't update the map from work easily, sorry), and (currently) regular cover from the other archer. Just something to keep in mind.

Let me know what you want to do.
[/sblock]

Yeah, I realized after leaving for work this morning that I blew my minor action last round on doing nothing when I should have inspired someone...

[sblock=So....]Todarr bolts up the stairs, shouting Draw his fire while I mount the stairs. We can take him inspiring Karis (Joshua unfortunately too far away; minor action: surge+1d6 HP = 7+4 = 11HP, leaving Karis full) Not sure how many squares it takes to make the stairs, but if I have a standard action left when I get to the archer, I will do Wolf Pack Tactics (will also try to shift target off ledge): 1d20+6 vs. AC: 6+6=12 vs. AC, for 8+3=11 damage if I hit (doubtful). I actually think it might take me more than 5 squares to make it to the archer, so I will in that case use my standard action to move another 5 and try to make it to him.[/sblock]

I do actually like Moreen's idea, and my added weight on the NE platform will only help make it topple, should she still wish to focus that tactic on that particular loft... so bash away!
 

[sblock=ooc]Well, with two of the four support beams to knock down each, it's probably better to just run up the stairs and attack. Plus Moreen's athletics and acrobatics are shot with her full plate on. With a lay on hands and a second wind, hopefully Joshua can be near full health. So Moreen will use her unused move action to go towards Joshua so she can help heal him next round[/sblock]
 

Moreen hastens to aid Joshua, putting her armor between him and one archer.

Hurting badly from the arrow wounds Joshua grits his teeth and prepares another bolt of force. Judging the range to be close enough he lets fly at the easternmost skeleton, but his shot falls short, landing at the base of the loft. He then steps smartly behind the bale of hay, ready to take a quick breather before the fight continues.


Seeing in Todarr a more imminent threat, the skeleton nearest to him steps to the edge of the loft and shoots straight down into Todarr's face, wounding him.

The other skeleton fires at Todarr in an attempt to assist its ally, but the arrow flies wildly after one of its feathers flies off.

[sblock=results]
Joshua = 1d20+6 -2(cover) = 9, a miss
Todarr is hit for 10 damage (the other shot was a critical miss hee hee)
[/sblock]
 

Updated Map

2761270671_7ebb6a688f_o.jpg
 

Everyone - your turn again

[sblock=OOC]
Any order is fine now, since you are all acting in one giant block
[/sblock]

[sblock=Status]
Joshua (13/30, bloodied)
Archer Skeleton West
Archer Skeleton East
Karis (18/29) <----- NEXT TO ACT
Moreen (40/40)
Rellek (37/37)
Todarr (15/29)
[/sblock]
 

Karis, inspired by Todarr's brave words, sprints towards the other skeleton. With a grunt, she calls on her inner reserves and manages to turn the last step into a lunge.

[sblock=ooc]Did Todarr's inspiration take effect this round? If so, Karis should be up to full health.

Actions:
move and standard: double move to get up the NW stairs adjacent to the skeleton. Please do double check that I can actually move that far; it's not obvious how movement on the stairs works, and the rest of the action is not applicable if she can't get there.
Free: use Duellist's sword power to gain combat advantage against the skeleton for the next attack.
Action point: Attack with riposte strike, CA and SA. Hits AC 1d20+11=18 for 3d6+8=16 damage. The riposte, if needed, hits AC 1d20+7=18 for 1d6+4=10 damage.
[/sblock]
 

Rellek, seeing Moreen go to Joshua's aid, turned his head to see Todarr taking an arrow from the skeleton archers on the other side. Dropping his battleaxes into their passive position, Rellek drew his bow to attack.

[sblock]

Ok 'm converting my move action into a minor action- so can pull out bow, if pulling out bow and putting away axes is two minors then I can drop the battleaxes as a free action so I can draw the bow.

Then I'll make the skeleton that hit Todar my hunters quarry with my other minor action then use my standard to do Twin strike which allows me two shots both to the same skeleton.

Rolls...

4 and a 2 :(even with my BAB thats bad) ok so won't bother rolling for damage...move along here nothing to see...

Anyone got a dice cleansing ritual handy?

[/sblock]
 

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