nerdytenor's The Missing Warlock

[sblock=OOC]
Re: stealth. I feel your pain - WoTC really screwed the pooch on this one :( First strike and flanking are easy enough. Bluff I get, but it takes a standard action and isn't so reliable.

Then there's the combat stealth... god help us. I think they're gonna need some major corrections here, not just via csr and errata. Maybe some new feats? If you have any more thoughts please feel free to post in the OOC thread - I'm all ears.
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[sblock=OOC]Oh, I had every intention of taking advantage of Joshua's suggestion AND my "surprise"... I mean, they are in two groups and a good number of squares away from the first strike, anyway[/sblock]

As Todarr leaps into action, he takes the lead: Joshua, do you worst now, then take those as he points to the group behind him (to the right on the map) as he rushes forward towards the group hiding the Leader. Karis, to me! Todarr moves forward 5 squares (4 W, then 1 NW: square 2 to the W of where Rellek is on the map), then uses a minor action to erupt a cone of fire towards the cart surrounded by men, attempting to engulf G3, G4 and, hopefully, the "cart they rode in on": [http="http://invisiblecastle.com/roller/view/1719065/"]Natural 20!!![/http] +6 vs Reflex means G3 and G4 take 7 damage each (assuming Reflex less than 26, of course). Depending on GM's discretion, cart could also catch fire (evil grin)...

[sblock=EDIT:] Cancelled second movement, staying 2 squares W of Rellek.

Second movement: "Then I downgrade my standard action to a move action to move 5 more squares: 1N, 1NW (counts as 2), 1NW, 1W"[/sblock]
 
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Rellek is next

Todarr's fiery breath engulfs the two grunts nearest to him, who fall to the ground, writhing briefly and then lying still, smoldering.

A bit of flame leaps onto the cart, and seconds later the flames are riding high. Greyish-black smoke fills the air.

[sblock=Results]
G3 and G4 are dead.
Western cart is on fire and smoking. All four squares of the cart provide concealment (not total concealment) which is a -2 to hit on attacks if the smoke is blocking line of sight. If you end your turn adjacent to the cart you take 2 fire damage. If you are pushed onto the cart or hop onto the cart, you take 5 fire damage.
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[sblock=Misc. OOC]
Grunts are minions in this encounter.

To answer an earlier question (forget who), yes, you have all your encounter powers back from last encounter, but not dailies.

[sblock=Todarr]
FYI - with area attacks, you always roll one attack roll per target and one damage roll for all targets. So you hit G3 - I rolled on your behalf for G4 and you got 8+6 = 14 which also hits.
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Moving with his bow in hand, Rellek sighed deeply at what he felt looked to be inevitable anyway.

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Ok I move to the southern portion of the leaders cart, so I can get a good couple of shots off at the leader. I'm hoping that the fght will go out of his grunts pretty quick.

I'll use my minor action to mark the leader as my hunters quarry and then have at him with twin strike, which is +5 roll twice... first hit was 23, second 9, combined damage with hunters quarry and one hit 11 points of damage on the leader.

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Arbanax moves to the south of the flaming cart to avoid the smoke, and launches an arrow into the leader, who snarls, and retaliates with a quick throw of one of his daggers. The dagger flips end over end, passing mere inches from Rellek's head to bury itself inside a nearby tree. He backs carefully behind his pet, his hand pulling a mace from the back of his belt.

[sblock=Results]
Rellek hits the leader for 8 damage.
Leader misses.

[sblock=Rellek]
Hunter's quarry can only be applied to the target closest to you, and unfortunately G1 and G2 are closer than the leader after a single move. :( So I'm going to subtract 3 damage from your attack and make it an 8 instead. Let me know if you want to change your move some other way and we can turn back the clock.
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Joshua is next

[sblock=Status]
I've got to start labeling my maps with coordinates. :/

Rellek (37/37, 2 squares south of SE square of cart)
Todarr (29/29, 3 squares east of NE square of cart)
Leader (1 square NW of wolf)
Joshua (30/30) <---- NEXT
Archer (hidden south of the road)
Karis (25/29)
Mardrick (15/16)
Wolf
Moreen (40/40)
6 grunts (minions)
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Joshia smiles, ruefully shaking his head at the impetuosity of his companions. Still, they seem to be doing all right by themselves. The archer he cannot see and can do nothing about, directly.

"Moreen, shield Mardrick from the archer."

That done he gestures with a gentle waving motion of his staff in the direction of the cart behind them. "Ecce Somnose" [sblock=OOC] Sleep: Area burst 2 within 20. Cast on front half of cart should cover all 4 grunts. Int v Will: 17+6 =23: http://invisiblecastle.com/roller/view/1719632/
Hit (probably!) Targets slowed (save ends) If targets fail first save they become unconscious (save ends)[/sblock]
 

A strange lethargy fills the four men by the cart behind the party. The yawns on their faces seem odd indeed given the circumstances.

The leader of the gang shouts out again in Elven.

[sblock=Elven]
Lethani! A little help with this Dragonscum!
[/sblock]

In response, the hidden archer reveals himself by running out of the trees to the south and settles south of the western cart. He launches an arrow into Rellek's back.

[sblock=Results]
G5 - slowed now -> sleep next fail (save ends)
G6 - slowed now -> sleep next fail (save ends)
G7 - slowed (save ends)
G8 - slowed now -> sleep next fail (save ends)

Rellek takes 5 damage.

Enemy archer is revealed in a tree square 7 south of the wolf.
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[sblock=Area Attacks - multiple rolls]
Just to reiterate, area attacks roll one attack roll per target and one damage roll. I rolled three more rolls for Joshua and two hit, one missed (G7).
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Moreen and Karis are up

[sblock=Status]
Rellek (32/37, 2 squares south of SE square of cart)
Todarr (29/29, 3 squares east of NE square of cart)
Leader (1 square NW of wolf)
Joshua (30/30)
Archer (7 squares south of wolf)
Karis (25/29) <---- NEXT
Mardrick (15/16) <---- NEXT
Moreen (40/40)<---- NEXT
Wolf (will delay to act with Leader)
G1
G2
G5 (slowed now -> sleep next fail (save ends))
G6 (slowed now -> sleep next fail (save ends))
G7 (slowed (save ends))
G8 (slowed now -> sleep next fail (save ends))
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Rellek

Hunter's quarry can only be applied to the target closest to you, and unfortunately G1 and G2 are closer than the leader after a single move. :( So I'm going to subtract 3 damage from your attack and make it an 8 instead. Let me know if you want to change your move some other way and we can turn back the clock.

Opps sleeping on the job, good call.

Ab.
 

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