nerdytenor's The Missing Warlock

Karis quickly strings an arrow to her longbow and sends it flying towards the leader. She moves northwest, putting herself in a position to move into a flanking position next round.

[sblock=ooc]This is where I really regret not having a crossbow. That wolf is just asking for a sneak attack. But I can't really get there with Karis. At least not without charging, which is, I think, a step too far just for one round of CA. Sigh. I guess it's the longbow. Disclaimer: I don't have my books in front of me, so I might be screwing up some rules.

Minor: ready bow and load arrow (can I do this?)
Standard: Basic ranged attack, +7 vs. AC. Hits AC 20 for 14 damage
Move: 2 NW and 5 W
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[sblock=Karis OOC]
Yeah,sorry about the longbow and sneak attack damage - I missed that detail when I went over your character sheet. :( Let me know if you'd like to 'find' some other ranged weapon that works (sling, crossbow, shurikens, daggers - you pick) after or during this encounter. At the very least the leader has some daggers if you take him down.

As for loading your bow, bows are 'load free' so you never need to take an action to load them.
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[sblock=Karis one other thing]
The road's border is rubble and difficult terrain, so you can move 5W and 1N, but not 2N. This still gives you a clear line at the leader.
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"You'll have to do better than that if you want Mardrick," Moreen taunts. She positions herself directly between the nearest group of archers and Mardrick while drawing her sword. "Come and take him if you dare." Bright light sweeps out of her and establishes runes of protection at its edge.

[sblock=actions]move action - Moreen blocks line of sight to the largest group of archers.
Standard action - sacred circle
minor action? - Would it be a good idea for Moreen to give Mardrick her shield? I don't have my books with me so I don't know if having a shield will interfere with his spellcasting. if it does, she'll keep it.[/sblock]
[sblock=ooc]Sorry for the unannounced absence. My friend took up a lot of my free time in his last days in town.[/sblock]
 


[sblock=ooc and actions]Ah. My mistake. I'll keep most of the actions though, but I'll change the order.

standard action - sacred circle
move action - move west towards G1 and G2[/sblock]
 

Karis's arrow strikes true, plunging deep into the leader's shoulder.

"How could you do this," Mardrick says to the grunts. "Curses upon you!" He raises his hand to the east, and a flash of blue comes out of his fingers, but fizzles. "Damnit!" He steps behind Joshua.

The two grunts near the flaming cart pick up rocks and throw them at Karis, but both miss. "Over here! Form up," shouts the leader. The men take up position in front of their leader and the wolf.

Near the other cart, the front two men hobble forward, and throw rocks at Joshua, one of which draws blood from Joshua's arm. After this, they both collapse to the ground, unconscious. The two grunts behind the cart take a few slow steps forward, and also throw rocks at Joshua. They are clearly trying to avoid hitting Mardrick, but they also manage to avoid hitting their target. One of them passes out.

[sblock=Results]
Leader takes 14 damage and is bloodied.
Joshua takes 2 damage.
Moreen creates sacred circle.
Mardrick curses G5.
G5, G6, and G8 are unconscious. G7 is still slowed. (all four failed - nice!)
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Rellek and Todarr are up

[sblock=Status]
Sorry about not updating the map - I will do that when I get home (in 9 hours)

Rellek (32/37, 2 squares south of SE square of cart) <--- NEXT
Todarr (29/29, 3 squares east of NE square of cart) <--- NEXT
Leader (bloodied, 1 square NW of wolf)
Wolf
Joshua (28/30)
Archer (7 squares south of wolf)
Karis (25/29)
Mardrick (15/16)
Moreen (40/40)
G1 (1 square north of wolf)
G2 (1 square west of wolf)
G5 (2 squares west of cart, unconscious, save ends)
G6 (2 squares west of cart, unconscious, save ends)
G7 (1 square north of cart, slowed (save ends))
G8 (1 square NE of cart, unconscious, save ends)
[/sblock]

[sblock=Enemy defenses]
From now on, I'll list these after first round of combat.

Grunts - AC 15, Fort 13, Ref 11, Will 11
(+2 all defenses if 2 grunts within 5 squares)

Archer - AC 15, Fort 11, Ref 13, Will 12

Leader - AC 16, Fort 12, Ref 14, Will 12

Wolf - AC 16, Fort 14, Ref 14, Will 13
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Todarr growls deeply with equal parts victory over the blaze before him, and excitement over the battle, which seems more equitable due to the many opponents.

With a snarl of rage, Todarr leads the charge in towards the leader, trying to rally some of his melee-capable allies with him (OOC: Todarr's exploits either benefit those close to him or necessitate having other allies closed with enemies in melee, so hoping others will help me bring the fight right to the leader)

Just before running around the blazing cart, Todarr shoots a Great work, Joshua backwards before disappearing behind the flames.

move and standard action: double move = 2W, 1NW, 2W for 5, then shift 1SW. If I would take 2 fire damage prior to shifting, I can get to the same square without provoking OA using 10 square movement and no shift, and would be happy to show you, but suffice it to say I can get there.

minor: nothing. now that I have closed with these guys, I will wait until next round to exploit that position.
 

Updated map - Rellek's turn

2829020953_7fb24a97c3_o.jpg
 

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