Neverwinter Nights 2!!!

I just turn spellcasting off for party members and manually do all spellcasting.

However, there's work going on on improved AI scripts, which I will definitely look into when those are finished. Fan-made AI looks to be turning out very good, from reports I've heard.


By the way, I went with a Duo 2.4 Conrad, 1 GB RAM, and a GeForce 7600 GT, running NWN2 off of a SATA 3.0 Gb/s Hard Drive, and the game runs beautifully at the highest possible settings. I get a little slowdown on the docks when I'm looking out at nothing but water, but other than that, I've never had frame rate issues.
 

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I just installed the new patch last night, updating to 1.03, and the game is way fast now. It was always playable, but now it's pretty smooth. No more sluggishness.

Haven't been back to the docks yet, so I don't know how it is with the water.

Still curious with the weird thing going on with my character's appearance. I suspect it must be a bug.

Banshee
 

Yeah, I turned off all of the AI for my casters.

Also, I managed to cheese my way through the end of Act II finally, only to have the game crash. Grr...

I'm on Act III now, and I've pretty much done all of the side-quests, AFAIK. End has to be coming up soon.

If I play through again, I'm going to play a Rog/Wiz/SToA/Trickster on Hard Mode. Then I'm going to take Khelgar and master hammers, Casavir, Bishop as ranged support, and the Golem. It'll be great.
 

Kaodi said:
I'll probably to load the backup save at some point just to see what I can make. Damn powerful gem scarcity!

This might be a bit late, but you can combine essences to create more powerfull essences. You can even degrade them!

Also nice: finding named items and improving them. You can change their name then, too!

Nobody talked about the ending, so I will just say this: you wont get a movie (like the sweet intro), and that sucks.
 

??

How do you combine and degrade essences? By putting two of one kind on the alchemist bench and using the mortle, and by using the mortle on a single essence? In any case, if you are a hardcore crafter, like my second character, who had every single crafting feat and all the good crafting skills (no traps), material scarcity and gem scarcity are far more influential that essences... I had so many essences it took the bag of holding an a greater magic bag to hold them all without weighing my character down. Err, well, metals and woods aren't scarce, but the rarer ones are a little too... rare. I was only able to find two red dragon hides. I mean, how is a dragon disciple supposed to have ultra cool red dragon scalemail if you are one hide short?

Anyway, I already saw the ending, and it is kind of disappointing. I imagine it changes slightly depending on what you do though. Certainly seems like they are setting it up for an epic-level expansion though. It would be cool having a completely planar campaign, starting out in Limbo with the githzerai clerics home citadel.
 
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I think that was in this latest patch, 1.03. I now have a button that will equip a weapon and a shield with one push, and they've also added that hitting the button again will unequip the items.
 

Matchstick said:
I think that was in this latest patch, 1.03. I now have a button that will equip a weapon and a shield with one push, and they've also added that hitting the button again will unequip the items.

I've figured out the whole thing with hitting the button a second time to unequip an item. But where is the dual-wielding button? I haven't figured out how to do that...

I *have* updated to 1.03..

Banshee
 

Drag the second weapon (or shield) on top of the first one in your hotbar.

I still haven't finished it, but I'm near the end of the game. Honestly, at this point in time I don't think I'm going to bother. I'm just too frustrated.

I hate having characters I don't care about or use shoved off on me, that's a personal thing. At least one, at the end of the game, I would think about using. When half of my party isn't my choice, that's a problem.

I hate how the encounters are set up, with enemies appearing suddenly right on top of you, with no warning, every time. It makes no sense. I know it can be done differently, I know several different ways how. Heck, one of them has been proven by the PW folk to work better speed-wise!

I hate that, three patches in, major problems with the AI for Bards and Warlocks have not been fixed. Specifically, Bards using abilities even if "Use Abilities" is off, and The Warlock casting "The Dead Walk" over and over instead of, you know, a combat ability? More so, going and attacking instead of DOING WHAT THE CLASS IS MADE FOR!!! Grrr.

On a similar note, I hate the AI overall. That wouldn't be a problem, except controlling all of your characters manually is rediculously clunky. Which wouldn't be a problem if even the most basic AI worked right. Currently, IMO the only thing that does in the least bit is Fighters, because they run up and hit stuff. Even then, it's iffy sometimes.

Sorry for the rant.
 

LightPhoenix said:
I hate that, three patches in, major problems with the AI for Bards and Warlocks have not been fixed.

Ah, you're one of the lucky ones who can patch your game, huh? Some of us are still stuck on 1.0.0.
 

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