Scorch
Explorer
mmu1 said:This reminds me of something... It's not that you're complaining, or anything, but over the last few years I've seen tons of people moan about having to play (various games) at 1024x768 as if it was 320x200, or something - whereas I've always viewed 1024x768 as the highest practical resolution I'd want to run most games at.
1024x768 was the sweet spot there for a few years but these days it is more about screen real estate for me than higher resolution for better eye candy. By screen real estate I mean more room on screen where I can see what is going on that is not cluttered by maps, hot bars, status bars for characters, etc. The problem is that even though the game graphics are scalable, the other stuff is not most of the time. So if I am running at 1024x768 and my hotbar is taking up 100x500 of those pixels, it will always block a certain section of what I see going on in the game. If I drop down to 800x600 the hot bar is still taking up 100x500 pixels and even more of what is going on in game is blocked.
Another issue is that with flat screen LCD Monitors, anything other than the native resolution looks a little blurry. So I am constantly trying to tweak my settings so I can stay at 1680x1050 resolution.
WizarDru once pointed out to me that this is the reason he is more of a console player than a PC platform gamer. PC Platform games are a constantly moving target where you feel you have to upgrade your graphics card, memory, processor, etc. to get the best performance out of the latest game. On the other hand, a console game you buy now will still run just fine on the console you bought two to three years ago. Of course both sides have their pluses and minuses.
Scorch