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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Session 1.
Background.

Having put paid to the activities in the Keep on the Shadowfell the hardy band of adventurers, now travelling under the moniker of- 'Hard Core', which about says it all, make their way back to Fallcrest. There they spend the next two or three days in meetings- not very 'hard core' at all, although time is made for a little light shopping and a spin around the bright lights of the city.

Back to the meetings- Eoffram Troyas is their contact, a councillor of Fallcrest, he has a proposition- although the PCs were always going to be heading on to Thunderspire Mountain, Eoffram makes it doubly worth their while. The upshot is the PCs are hired to rescue the good citizens of Fallcrest, Winterhaven and the Nentir Vale in general, from the clutches of the rag-tag bunch of goblinoid slavers (the Bloodreavers) they encountered in the Keep. All roads lead to Thunderpsire it seems, but that's not all.

Nimozaran, the Green, Fallcrest's resident 'High Mage' has a little quest for the PCs- to deliver a sealed box of goods to a tradesman located within the Seven-Pillared Halls, apparently a community located within Thunderspire. The tradesman's name is Gendar, the PCs are to locate him and make the hand-over, they will be given a similar box to return to the Mage- a simple task, easy money- the PCs agree.

And so soon after the PCs, or 'Hard Core', as they now refer to themselves as, are on the road to Thunderspire- the snow is deep and crisp and even, but the roads are well-travelled, even at this time of the year. Their journey is uneventful, but cold, and two days later they are glad to be entering Thunderspire, although...


I can't reach the bell!

The entrance, a huge carved passage into the great rock, is somewhat intimidating- cautiously and carefully they enter heading deep into the depths on an ancient road some thirty feet wide and fifty high. Every fifty or so yards great statues of Minotaur Lords reinforce the span of the tunnel- most with great axes raised high over their heads.

A little while later, from a side passage, they hear a noise- shouting, threats screamed in common but guttural- Goblins, the PCs make haste to investigate.

Behind the scenes.

Just to say we've talked about the two scenarios played so far- KOTS and Sellswords, the PCs far preferred Sellswords, although they would have liked it to go on a bit more. The consensus is the PCs want to be challenged more- more titanic fights, new bad guys for them to best, and more speaking parts for the bad guys- a big bad guy, an enemy for them to hate.

They also spoke in glowing terms about the plot of Sellswords, the way in which their first thoughts- that they were just going to go into the lair and kick the backside of the Beggar King, but instead had to piece together a convoluted tail which culminated in a Shadow Dragon emerging from the Begger King. They liked that a lot, the sense of things not being right in the Beggar King's lair- a bit of detective work, or at least, the turning points in the story that twisted the plot to point towards some greater evil... They didn't expect that.

The decision then is to try and make Thunderspire a bit momentous, something that takes a while to piece together... gulp, I'll do my best.

So we spent a little over an hour in Fallcrest, a bit of roleplay, re-equipping for the journey, a bit of character development, all of the PCs now have homes- or at least contacts within the city of Fallcrest-

Grey has been studying of late with Nimozaran, the 'High Mage.'

Dirty is looking into opening a bar (funnily enough the last time I ran a campaign using WOTCs Core scenarios the Dwarf Fighter decided he wanted to open a bar in Fallcrest- what is it with Dwarves and beer).

Kaspard has been in talks to expand the small-ish shrine to Bahamut in the city, she's looking for a congregation perhaps.

Winstanley has made tentative contact with the Shadowmen, the Thieves' Guild in Fallcrest, as I say- early stages.

Lastly Phrenic is getting involved in a bit of politics, the Warlord has already had several meetings with people of influence (played out via e-mail mostly), he's getting to be well-known in certain circles, and has already made a few powerful(-ish) connections.

We decided against running encounters en route to Thunderspire, my orders are to concentrate my efforts on making what transpires in Thunderspire to be titanic- no pressure then.

Okay, back to the action, Goblin voices... You know what happens next.
 

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Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #1 Into the Mountain
Note this is Encounter #25 for this group of PCs

The PCs creep down a well-worn, but smaller passage- off the main drag, towards the sounds of Goblin insults. Winstanley goes ahead, sneaking to a half-open door, he peers inside; a bunch of militaristic Hobgoblins are roughing up... a Halfling. The room itself seems to be some sort of storeroom, barrels and crates here and there.



Winstanley is not happy, a moment later the PCs are gathered, ready to spring their surprise.

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41)
Winstanley Portico, Male Halfling Rogue 4 (HP41)
Grey Morlock, Male Human Wizard 4 (HP36)
Phrenic, Male Tiefling Warlord 4 (HP44)

Bad Guys 750XP Level 3 Encounter.
Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP47)
Hobgoblin Warcaster Level 3 Controller [HW] (HP46)

Initiative 29 Randal Halfmoon 26 Dirty 15 Kaspard 14 Winstanley, Phrenic & Hobgoblin Soldiers 12 Grey 9 Hobgoblin Warcaster.

Surprise Round.

Dirty- Charge HS1; Hit 18 damage (29 HP) & Marked.

Screaming "I'm back", for comic effect.

Kaspard- Lance of Faith HS1; Hit 8 Radiant damage (21 HP bloodied) & +2 To Hit for Winstanley.

Winstanley- First Strike Sly Flourish Combat Advantage HS1; Hit 19 damage (2 HP bloodied).

Phrenic- Charge HS1; Hit 9 damage- DEAD.

Who'd be that guy (HS1)? Not a good day at the office... is there someone at the door, followed by screams of pain and then slump to the floor dead- he's not getting up from that.

Grey- Magic Missile (with Wand of Accuracy) HW; Hit 11 Force damage (35 HP).

Time to play 9 minutes including setting up of map and minis.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41)
Winstanley Portico, Male Halfling Rogue 4 (HP41)
Grey Morlock, Male Human Wizard 4 (HP36)
Phrenic, Male Tiefling Warlord 4 (HP44)

Bad Guys 750XP Level 3 Encounter.
Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP47) 1 DEAD.
Hobgoblin Warcaster Level 3 Controller [HW] (HP35/46)

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: It begins again, and in some style- five attacks and five hits, such an easy game.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #1 Into the Mountain
Note this is Encounter #25 for this group of PCs

Round #1.

Randal Halfmoon, the captured Halfling- Dodge away looking for somewhere to hide.

Dirty- Move. Crushing Blow HS2; Miss. Marked.

Kaspard- Move. Hand of Radiance HS2; Miss & HS3; Miss & HW; Hit 6 Radiant damage (41 HP).

Winstanley- Move. First Strike Sly Flourish Combat Advantage HS2; Miss.

Phrenic- Move. Leaf on the Wind HS2; Miss.

Well that's a turn up- only one hit.

HS1- DEAD.

HS2- Flail Dirty; Hit 5 damage (50 HP) & Marked & Slowed.

HS3- Charge Phrenic; Miss.

HS4- Charge Phrenic; Hit 6 damage (38 HP) & Marked & Slowed.

Grey- Move. Fire Shroud HS2; Hit 8 Fire damage (33 HP) & HS3; Miss & HS4; Hit 8 Fire damage (39 HP).

HW- Force Lure Phrenic; Hit 7 Force damage (31 HP) & Slide 3.

I rolled a '1' and a '2' on my damage there- lovely.

Time to play 9 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP50/55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41)
Winstanley Portico, Male Halfling Rogue 4 (HP41)
Grey Morlock, Male Human Wizard 4 (HP36)
Phrenic, Male Tiefling Warlord 4 (HP31/44)

Bad Guys 750XP Level 3 Encounter.
Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP33/47 47/47 39/47) 1 DEAD.
Hobgoblin Warcaster Level 3 Controller [HW] (HP35/46)

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: Hard to hit Hobgoblin Soldiers, even at Level 4, or so it seems.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #1 Into the Mountain
Note this is Encounter #25 for this group of PCs

Round #2.

Randal- Finds a good hiding place.

Dirty- Slowed. Reaping Strike HS3; Hit 11 damage (36 HP). Marked.

Kaspard- Blazing Starfall HS2; Hit 8 Radiant damage (25 HP) & HS3; Miss & HS4; Miss.

Winstanley- Leaps up and on top of a stack of barrels. Sly Flourish HW; Hit 10 damage (25 HP).

Phrenic- Slowed. Scorching Burst HS2; Hit 5 Fire damage (20 HP bloodied) & HS3; Hit 5 Fire damage (31 HP) & HS4; Miss. Move.

HS1- DEAD.

HS2- Flail Dirty; Miss.

HS3- Flail Dirty; Miss.

HS4- Move. Flail Phrenic; Miss.

Bloody hell- now I can't hit a thing.

Grey- Scorching Burst HS2; Hit 9 Fire damage (11 HP bloodied) & HS3; Miss & HS4; Hit 9 Fire damage (30 HP). Move. Action Point & Action Surge & Phrenic's Tactical Presence. Burning Hands HS2; Miss & HS3; Miss & HS4; Miss & HW; Hit 11 Fire damage (14 HP bloodied).

Not a particularly memorable Action Point there.

HW- Move. Shock Staff Grey; Hit 16 Lightning damage (20 HP) & Dazed.

Grey didn't like that.

Time to play 13 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP50/55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41)
Winstanley Portico, Male Halfling Rogue 4 (HP41)
Grey Morlock, Male Human Wizard 4 (HP20/36)
Phrenic, Male Tiefling Warlord 4 (HP31/44)

Bad Guys 750XP Level 3 Encounter.
Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP11/47 31/47 30/47) 1 DEAD.
Hobgoblin Warcaster Level 3 Controller [HW] (HP14/46)

Action Points 1 Total 1
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: Hard to hit Hobgoblin Soldiers, you can say that again- I just did.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #1 Into the Mountain
Note this is Encounter #25 for this group of PCs

Round #3.

Randal- Stays in hiding.

Dirty- Cleave HS2; Miss. Action Point with Phrenic's Tactical Presence. Cleave HS2; '1' Miss.

Well, wouldn't you know it, Dave doesn't look happy.

Kaspard- Daunting Light HS2; Hit 17 Radiant damage- DEAD. Healing Word +5 HP Grey (34 HP).

Winstanley- Move- drop down from barrel stack to behind HS4. Sly Flourish Combat Advantage HS4; Crit 35 damage- DEAD.

High fives for Paul (Winstanley) from everyone... except Dave, who could go volcanic at any moment.

Phrenic- Steel Monsoon HS3; Hit 10 damage (21 HP bloodied) and 4 allies can shift 1- Grey blocks the exit and HS3 is almost surrounded.

HS1- DEAD.

HS2- DEAD.

HS3- Shift back. Flail Dirty; Miss.

HS4- DEAD.

Grey- Dazed. Magic Missile HS3; Miss. Save vs Dazed- Success.

HW- Move in. Force Pulse right into the middle of everyone in the chamber- HS3; Miss 9 Force damage (12 HP bloodied) & Winstanley; Hit 18 Force damage (23 HP) and Push 1 and Prone & Dirty; Hit 18 Force damage (32 HP) not Pushed or Prone & Phrenic; Miss 9 Force damage (22 HP bloodied) & Kaspard; Hit 18 Force damage (23 HP) and Pushed 1 and Prone & Grey; Miss 9 Force damage (25 HP). Waves his staff about a bit- screaming insults.

And the players are aghast, and loving it, they thought they had this encounter finished- even Dave is grinning, he's back on the team.

Time to play 15 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP32/55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP23/41)
Winstanley Portico, Male Halfling Rogue 4 (HP23/41)
Grey Morlock, Male Human Wizard 4 (HP25/36)
Phrenic, Male Tiefling Warlord 4 (HP22/44)

Bad Guys 750XP Level 3 Encounter.
Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP12/47) 3 DEAD.
Hobgoblin Warcaster Level 3 Controller [HW] (HP14/46)

Action Points 1 Total 2
Daily Powers 0 Total 0
Healing Surges 1 Total 1
2nd Winds 0 Total 0
Crits 1 Total 1
PCs Ko'd 0 Total 0

Comment: The players are giggling like fools, and showing new respect for the Hobgoblin Warcaster, a case of... what was that or rather WTF?

It's odd they love it when they're dishing out the damage, and they seem at times equally happy when one of the bad guys steps up and drops the bomb- they giggle like teenagers, even applaud. Just weird.

Thanks for reading.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #1 Into the Mountain
Note this is Encounter #25 for this group of PCs

Round #4.

Randal- Burrows further into his hiding place.

Dirty- Spinning Strike HS3; Hit 12 damage- DEAD. Move to HW.

Kaspard- Stand up. Sacred Flame HW; Hit 10 Radiant damage (4 HP bloodied) & 5 Temp HP for Phrenic. Healing Word +7 HP Dirty (52 HP).

Winstanley- Stand up. Sly Flourish Combat Advantage HW; Hit 16 damage- DEAD.

Time to play 5 minutes.
Total time to play 51 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP52/55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP23/41)
Winstanley Portico, Male Halfling Rogue 4 (HP23/41)
Grey Morlock, Male Human Wizard 4 (HP25/36)
Phrenic, Male Tiefling Warlord 4 (HP22/44)

Bad Guys 750XP Level 3 Encounter.
Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP47) 4 DEAD.
Hobgoblin Warcaster Level 3 Controller [HW] (HP46) DEAD.

Action Points 0 Total 2
Daily Powers 0 Total 0
Healing Surges 1 Total 2
2nd Winds 0 Total 0
Crits 0 Total 1
PCs Ko'd 0 Total 0

Comment: And that's a win- and only a Level 3 Encounter, which I told the PCs after the fight, they make note of this and decide that Hobgoblin Warcasters are top of their hit list in future.

Randall Halfmoon scurries out of his happy hiding place, capers a little and then introduces himself to the PCs, in short order the PCs have asked lots of questions and Halfmoon has supplied the answers- the Seven Pillared is not far off, his family, the Halfmoon's, run a bar there- at which the PCs are now honoured guests. As to the Bloodreavers, Randall has heard of them- he'll tell them what he knows later, but for now... time to enter the Seven Pillared Hall.

Stats: PCs need to up the ante, connection rate down to 57.89%, while the bad guys managed 50%, that said the PCs made 38 attacks, the monsters only 14.

Damage quotient remained good for the PCs 51 HP damage/Turn on average, only 21.2 HP for the bad guys- that said the Warcaster pulled out the stops with his Force Pulse in the second to last Turn above- 81 HP damage just from the one attack, although 9 damage was to one of his own guys, certainly made the PCs sit up and take notice.

Combined Stats: More later.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
The Seven Pillared Hall.


Welcome to the Seven Pillared Hall.

And so the PCs venture into the Seven Pillared Hall, and are met at the entrance to the underground trade centre by a bunch of creepy looking Human Guards who go out their way to be offensive, a little at least, in the background an Ogre watches the PCs like a hawk- this is Brugg, bully of the Hall Randall explains.

In short order the PCs, who state they have come to place to trade- not far from the truth, they have Nimozaran's package to deliver afteral, take charge of the situation. Phrenic spreads a little love, and a few gold coins, Dirty (Dave) looks like he wants to take them all on- here and now. Common sense (phew) prevails and after a short sojourn- a wash and brush up, at the Halfmoon Inn the PCs are about their business.


Map of the Seven Pillared Hall.

Dirty is taken aside by Ulthand Deepgem (of the Deepgem Mining Company), a fellow Dwarf, Dirty thinks he's going to get the lowdown on the situation in the Hall, alas he departs a short while later with only a damp shoulder. Ulthand is missing his pet Dire Boar, Mr Grumpy, the poor Dwarf is distraught- he sobs as he describes Mr Grumpy's furred features- he wants him back... please, more jagged sobs and Dirty finally escapes. Dave is disgusted- Dwarves don't cry, nor do they require transport, a Boar indeed, you wouldn't catch him etc.

Kaspard, meantime, makes a friend in the Temple of the Hidden Light, a small shrine to Pelor- Phaledra, the Halfling Priestess, expresses her concern, guardedly- things are not as they should be in the Hall, the Bloodreavers for instance... a meeting is organised, at the Inn, after last orders.

Grey shows considerable interest in the huge (nearly sixty feet tall) statue of a Minotaur in the centre of the Hall, clearly this place has changed masters... He examines the base of the statue (Iain's like that), and finally locates a secret panel, alas this is not the time or the place- Grey stores this information for later use.

Eventually, after asking directions, all of the PCs make their ways to Gendar's, they have a package to deliver remember, and Gendar is a... Oh, a Drow.

Phrenic is not happy, a little while later when James has delivered a potted history of the Drow, remember these guys (save James) have no knowledge of the monstrous compendium of good guys, bad guys and downright evil treacherous two-faced sons-of-bitches that make their way in the D&D/Fantasy universe. James explains that the Drow fall into the latter category.

The other players are at a loss, negotiations are protracted, Gendar is civil but insistent, particularly when he learns the PCs have a package for him. A good deal of role-playing ensues, I even get to roll-out the 'if you prick us do we not bleed?' speech from Shylock in 'The Merchant of Venice', or at least a version of it. Eventually the PCs are persuaded, they'll try trusting Gendar- which turns out to be a positive move, he has information.

First off there are guides for hire hereabouts, for travelling in the Labyrinth, the maze of tunnels that lead from the Seven Pillared Hall, never leave home without one- a guide that is, he recommends Charrak, a Kobold, to be found in the Inn.

Secondly he recognises Dirty's clan markings, the Hard Tac clan, Dave is intrigued (well sort-of), Gendar tells Dirty the story of the Hard Tac's fall- their destruction, a tale Dirty is familiar with, and does not wish to be aired again. But Gendar has a purpose- an odd Dwarf stalks the Labyrinth, Thain Cardanas, a mad Dwarf- with mad followers who eat the hallucinogenic lichens and mosses of the stones; he believes himself to be the last of the Hard Tac clan, and to demonstrate his superiority, and Lordly status, he wears the Crown of Hard Tac- Dirty is now very interested...

A while later the PCs head to Dreskin the Provisioner's to stock up, and pay through-the-nose for the things they need, the PCs are not short of money but it becomes painfully obvious very quickly Dreskin is not charging them 'friend prices'.

Next stop Rothar's, the Halfmoon's competition in the Hall, a dive, a flophouse, a spit-and-sawdust alehouse- and home to nearly a dozen Hobgoblins, dressed identical to those the PCs fought earlier when rescuing Randall, and much earlier still- way back in KOTS- Bloodreavers. The PCs get some strange looks, and soon after are ushered out by the sensible one- Kaspard, before it gets heated.

Then on to the Grimmerzhul Trading Post, and another explanation- the Grey Dwarves, James is front and centre again, explaining the the Duergar are the Dwarven equivalent of the Drow- as with Gendar the PCs are cordial and polite but very cautious. They leave quickly, feigning business elsewhere, answering the Grey Dwarves probing questions with lies, half-lies and the parts of truth that make no difference.

Eventually the PCs retire to the Halfmoon Inn; rest up, drink and chat a while- meeting a few more of the Halls inhabitants, and generally kill time until the secret meeting after hours. Randall, it seems, has also been busy- the meeting includes Phaledra, the Halfling Priestess of Pelor, a gaggle of Halfmoons- including Randall, Charrak the Kobold Guide, another Human (another guide- not introduced), and a Tiefling Merchant by the name of Noristo Azaer. The later is immediately filed under 'suspicious' he has a way about him- he also seems to know much more than he is saying, at least the PCs think so.

At the meeting the PCs learn that the Seven Pillared Hall has of late fallen under the control of the Bloodreavers, indeed Goblinoids are often seen in the Hall, Brugg (the Ogre) and the Hall guards have been paid off. The Hall used to be controlled by a group of spellcasters known as the Mages of Saruun- these strange Wizards controlled trade here, and through the Ordinator Arcanis (a Wizard of their order) enforced the rules.

The problem is the Ordinator has not be seen for some time, perhaps three months, hence the new order- the Bloodreavers infiltrating the Hall and taking over things. The PCs first choice is to contact the Mages of Saruun, this idea is quickly quashed, the Ordinator Arcanis (in the past) would simply appear- teleport in perhaps, when they were needed... None of the inhabitants of the Hall are aware of the location of the Mages.

Which brings us back to the Bloodreavers- regarding the Goblin slavers the inhabitants of the Hall are better versed- and aware of their suspicious activities, including slave trading- although who they trade slaves with is unclear.

That said The Chamber of Eyes, an ancient temple to some dark god, and latterly the lair of the Bloodreavers is two days journey into the Labyrinth- Charrak the Kobold will lead the way, the PCs have a purpose- they must route the Bloodreavers, and in doing so- hopefully, wrest control of the Seven Pillared Hall from them.

The meeting breaks up and the PCs sleep, disturbed only by dark dreams of ancient underdark halls, yawning chasms that fall to infinity, and winged demons of shadow and black...

They head out of the Hall, the Kobold Charrak leading the way, early next day... into the Labyrinth.

All in all a pleasant 90-or-so minutes of role-play in the Seven Pillared Hall, sated- and itching for a fight, the PCs head off.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #2 The Treasure Seeker
Note this is Encounter #26 for this group of PCs

Six hours of arduous trekking through dark and damp low ceilinged (in places) tunnels, the PCs are on edge, seemingly spying enemies in every shadow...

Winstanley suddenly whispers for silencee- flapping noises, winged creatures. The Halfling creeps forward and hidden from sight spots two rotting demons (his words, actually Rotwing Zombies). But that's not all- the Rogue spots more of the creatures, waiting in silence down a second passage- they're going to be ambushed.

Winstanley combined a natural '20' Stealth with a natural '20' Perception there- the little bugger.

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41)
Winstanley Portico, Male Halfling Rogue 4 (HP41)
Grey Morlock, Male Human Wizard 4 (HP36)
Phrenic, Male Tiefling Warlord 4 (HP44)

Bad Guys 700XP Level 2 Encounter.
Rotwing Zombie Level 4 Skirmisher [RZ] (x4) (HP54)

Winstanley creeps back and tells the others, a plan is hatched- although not much of one... The PCs creep as close as they can get.

Basically the passage here is 'Y' shaped with the PCs positioned in the tail of the 'Y', to the right a pair of Rotwings, to the left- well the same again.

Initiative 24 Grey 23 Dirty & Phrenic 21 Winstanley & Rotwing Zombies 5 Kaspard.

Surprise Round.

Grey- Magic Missile RZ1; Hit 11 Force damage (43 HP) the only creature the PCs can see.

Dirty- Charges up the other passage screaming- and spots RZ4. Charge RZ4; Hit 13 damage (41 HP). Marked.

Phrenic- Charges RZ1; Miss.

Winstanley- First Strike Sly Flourish Combat Advantage RZ1; Hit 18 damage (25 HP bloodied).

Kaspard- Moves up to see what's going on.

Time to play 8 minutes including set up of map and minis.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41)
Winstanley Portico, Male Halfling Rogue 4 (HP41)
Grey Morlock, Male Human Wizard 4 (HP36)
Phrenic, Male Tiefling Warlord 4 (HP44)

Bad Guys 875XP Level 4 Encounter.
Rotwing Zombie Level 4 Skirmisher [RZ] (x4) (HP25/54 54/54 54/54 41/54)

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: A gentle fracas to loosen the muscles, probably...

As I said two passages- two groups of enemies; Phrenic & Winstanley go right, Dirty & Kaspard go left, and Grey stops in the middle for now.
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #2 The Treasure Seeker
Note this is Encounter #26 for this group of PCs

Round #1.

Grey- Move. Scorching Burst RZ1; Miss & RZ2; Miss.

Whoopsie...

Dirty- Crushing Blow RZ4; Miss. Marked.

And again...

Phrenic- Leaf on the Wind RZ1; Hit 15 damage (10 HP bloodied).

Winstanley- First Strike Sly Flourish Combat Advantage RZ1; Miss.

Not a great start by the PCs.

RZ1- Slam Phrenic; '2' Miss.

RZ2- Flying Charge Phrenic; '1' Miss.

RZ3- Flying Charge Dirty; '3' Miss.

So, I've rolled three dice and got '1', '2' & '3' so far- I wonder what I'll roll next?

RZ4- Slam Dirty; '20' Crit 10 damage (45 HP).

That's better.

NEW Initiative 24 Grey 23 Dirty & Phrenic 21 Winstanley & Rotwing Zombies 5 Deathlock Wight & Kaspard.

Creeping out of the shadows comes the Rotwing Zombie leader- a Deathlock Wight [DW].

DW- Move from Hidden. Grave Bolt Combat Advantage Dirty; Hit 5 Necrotic damage -5 (Resist) = 0 damage & Immobilised.

Kaspard- Move to help Dirty. RZ3 AoO Kaspard; Hit 9 damage (32 HP). Turn Undead RZ3; Hit 9 Radiant damage +5 (Vulnerable) = 14 damage (40 HP) & RZ4; Hit 9 Radiant damage +5 (Vulnerable) = 14 damage (27 HP bloodied) & DW; Hit 9 Radiant damage +5 (Vulnerable) = 14 damage (40 HP) and all Pushed and Immobilised.

That was pretty effective.

Time to play 10 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP45/55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP32/41)
Winstanley Portico, Male Halfling Rogue 4 (HP41)
Grey Morlock, Male Human Wizard 4 (HP36)
Phrenic, Male Tiefling Warlord 4 (HP44)

And we're up to a Level 4 Encounter- that's more like it.

Bad Guys 875XP Level 4 Encounter.
Rotwing Zombie Level 4 Skirmisher [RZ] (x4) (HP10/54 54/54 40/54 27/54)
Deathlock Wight Level 4 Controller [DW] (HP40/54)

Action Points 0 Total 0
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: And the PCs are liking the action already, on the gaming table I'm using some of Skeleton Key Games twisting tunnels, these are tight passages and the players are loving the tiles- 'they look just like the real thing'.

First time I've used the Skeleton Key stuff- excellent, just prepared half-a-dozen typical Labyrinth chambers and passages, printed onto the thick paper/card and blue-tacked down to stop them from shifting. I think I may do some more...
 

Goonalan

Legend
Supporter
H2 Thunderspire Labyrinth
Encounter #2 The Treasure Seeker
Note this is Encounter #26 for this group of PCs

Round #2.

Grey- Move. Fire Shroud RZ3; 8 Fire damage (32 HP) & RZ4; Miss & DW (with Wand of Accuracy); Hit 8 Fire damage (32 HP) and both Hit Ongoing 5 Fire damage.

Dirty- Immobilised. Drop Maul. Draw Throwing Hammer. Throwing Hammer DW; Miss. Marked. Save vs Immobilised- Success.

Phrenic- Shift back. Scorching Burst RZ1; Hit 10 Fire damage- DEAD & RZ2; Hit 10 Fire damage (44 HP).

Winstanley- Move. Bait & Switch RZ2; Hit 12 damage (32 HP) & swap places. Action Point with Phrenic's Tactical Presence. Sly Flourish Combat Advantage RZ2; Hit 22 damage (10 HP bloodied).

RZ1- DEAD.

RZ2- Shift. Slam Winstanley; Miss.

RZ3- Immobilised. Ongoing 5 Fire damage (27 HP bloodied). Ready Action. Save vs Ongoing Fire damage- Fail.

RZ4- Immobilised. Ready Action.

DW- Immobilised. Ongoing 5 Fire damage (27 HP bloodied). Grave Bolt Dirty; '1' Miss. Save vs Ongoing Fire damage- Success.

Kaspard- Hand of Radiance RZ3; Miss & RZ4; Miss & DW; Miss. Move. Readied Action RZ4 Flying Charge Kaspard; Miss.

Time to play 14 minutes.

End of Turn-

Good Guys
Dirty Biskit, Male Dwarven Fighter 4 (HP45/55)
Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP32/41)
Winstanley Portico, Male Halfling Rogue 4 (HP41)
Grey Morlock, Male Human Wizard 4 (HP36)
Phrenic, Male Tiefling Warlord 4 (HP44)

Bad Guys 875XP Level 4 Encounter.
Rotwing Zombie Level 4 Skirmisher [RZ] (x4) (HP10/54 27/54 27/54) 1 DEAD.
Deathlock Wight Level 4 Controller [DW] (HP27/54)

Action Points 1 Total 1
Daily Powers 0 Total 0
Healing Surges 0 Total 0
2nd Winds 0 Total 0
Crits 0 Total 0
PCs Ko'd 0 Total 0

Comment: The PCs seem to have everything under control.
 

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