Hohige
Explorer
"Theme" is limited spells known.What is the theme of the sorcerer that this is breaking?
"Theme" is limited spells known.What is the theme of the sorcerer that this is breaking?
The Divine Soul Sorcerer has all spells from Cleric and Sorcerer list.
All spells from cleric and sorcerer are avaiable now for free.
It is breaking the most important mechanical differentiation between them and wizards.
"Theme" is limited spells known.
Yes, and I realize that this beside the point and isn't an issue if you actually compare the sorcerer and wizard and what they both get:
To recap, sorcerers have a number of spells known (of a level they can cast) equal to their sorcerer level + 1 (until 11th-level, after which they gain 1 addition spell known every other level). Wizards, on the other hand, can prepare a number of spells from their spellbook equal to their wizard level plus their Int modifier (with a minimum of 1). Their spellbook contains, at 1st-level, 6 1st-level spells plus two spells of any level they can cast at each additional level.
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So, no, I'm not seeing how this is in any way overpowered or gamebreaking.
Yes, in 5e the full casters all have the same number of spell slots.I haven't been 5e'ing long. Am I reading right that the Wizard and Sorcerer get to cast the same number of spells?
In PF, the Arcanist (basically the 5e Wizard?) had fewer spells than the Sorcerer to balance out the extreme flexibility.
Not really. Well, technically they have the same number of slots, but in practice arcane recovery means wizards get more slots if they take a short rest, and sorcerers get less spells overall because metamagic eats away sorcery points if not slots themselves.I haven't been 5e'ing long. Am I reading right that the Wizard and Sorcerer get to cast the same number of spells?
In PF, the Arcanist (basically the 5e Wizard?) had fewer spells than the Sorcerer to balance out the extreme flexibility.
And yet that sorcerer over a series of a short downtime can swap out EVERY SINGLE KNOWN SPELL FOR A SPELL THEY HAVE NEVER KNOWN BEFORE at no cost other than the time. That is INSANE versatility.So, no, I'm not seeing how this is in any way overpowered or gamebreaking.
Yes, overlapping spells were removed.Did you account for the overlap in Sorcerer+Cleric?
And sorcerer's can twin their spells, gaining double on some. Or use sorcery points for more spell slots. Over all, they were reasonably balanced, now it is definitely in favor of the sorcerer. At 20 sorcery points, and 7 points for a level 5 slot, the sorcery can have 2 additional 5th level slots without the need for a short rest; and have 6 sorcery points left for 3 more level 1 spells...You heard it right, Wizards cast more spells than sorcerers.