That sounds so wrong. I don't like the rule either, but the sorcerer being more versatile is bollocks.
Being able to switch a single spell at a time does not make you versatile. It makes you able to adapt just a tiny bit.
The sorcerer does not even know as much spells as the wizard can prepare.
Adapting better is being more versatile. They are the same thing.
It's not such a little bit. Again, in my experience most wizards swap one spell per long rest on average, not a bunch of them. It's rare that it's a bunch of them. Most of the versatility comes from just one. There are diminishing returns beyond the first. It's a single knock spell, or a single levitate spell, or whatever might be required to help with the next challenge down the line.
And can cast their rituals without preparing them, and have more prepared spells.I'm still struggling to see how the Sorcerer being able to replace ONE spell known per long rest in an optional rule variant somehow destroys the versatility of the Wizard who can replace all their spells prepared per long rest.
And can cast their rituals without preparing them, and have more prepared spells.
the sorcerer now automatically knows his entire spell list.
My experience is that wizards usually swap zero spells per long rest. The average is slightly above zero, but it's well below one. Versatility depends far more on the number and variety of spells you can put in your loadout, allowing you to adapt to challenges on the fly, than on your ability to alter the loadout on a long rest.It's not such a little bit. Again, in my experience most wizards swap one spell per long rest on average, not a bunch of them.
No he doesnt. He has access to his whole list.
Which at the end of a Long rest he can switch out one spell known for a different one from that list.
Which for all intents and purposes is not a big deal.
The Wizard can switch out ALL his spells known at the end of a Long rest for a totally different loadout, and also knows more spells than the Sorcerer at all material times, with that gap only growing as the Wizard advances in level.
Sure, go ahead and do it. No one is stopping you. It just isn't an official rule.
Yes I am aware I can make any rule I want in my personal game. Thank you Captain Obvious.
I am saying it should be an official rule option, along with the new sorcerer long rest swap rule.
Ah, well that isn't going to happen. I suppose it could happen if they altered the rules in Tasha's enough, but since it would make the wizard scribing rules and all of the Savant rules pointless, I doubt they are going to make a rule like that.
I really do like the option someone in this thread proposed that they let a wizard swap one spell per short rest.
THAT will go a long way to restoring their versatility.
As for savant rules...I cannot recall what you're referring to with that?
And even with the new rule, you won't see sorcerers swapping in remove curse, on account of it's not on the sorcerer list to begin with.Maybe spells like remove curse or really specific niche spells like that from time to time to do a very specific task.
The sort of spells you'd never walk around with prepared most days and that a sorceter would never actually even select due to its limited use.
I don't mind the rule, but here's one I like better:
The Wizard can instead swap a number of spells equal to their Intelligence modifier when they use their Arcane Recovery feature. Each spell prepared, like in Spell versatility, must be of the same level as the spell lost.
So, not trading out Counterspell for Scorching Ray, for example, but possibly Counterspell for Fireball.
Tying it to Arcane Recovery means it'll be at the same time a Wizard is restocking spells midday anyway, so it's a good time to reconsider spell loadout, without just allowing the Wizard too freely trade out spells.
Most people seem to have no idea those rules exist. Level 2 wizards almost all get a "savant" ability, to cut their gold cost and time spent scribing spells from certain schools in half.
As for why scribing would be rendered obsolete. Why bother spending time and money to get a new spell, if after an hour's rest you can have it anyways? You can just stick with the spells you learn over leveling up, and if you need something else, take a short rest.