Szatany
First Post
I've been thinking about a system like that. Warhammer 1st edition had something like this and it created a lot of tension for players.Ultimately, I would prefer to have characters start with more hit points and die at 0. Then, I would like a module to make unconsciousness (as well as wounds, staggered, and similar effects) become a possible result of taking significant damage.
So characters don't (can't) have negative HP. When someone drops to zero and there's any damage remaining, he then makes a d20 roll.
- if damage was less than 1/3 his total HP, he rolls on the table of 20 minor effects.
- if damage was between 1/3 and 2/3 of his total HP, he rolls on the table of 20 major effects.
- if damage was above 2/3 his total HP, he dies.
Minor effects consist of unconsciousness as well as a variety of temporary conditions, bleeding etc.
Major effects consist of broken bones, cut arms and legs, lost eyes etc. things that put characters out for months unless strong magic is administered.