Krishnath
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Driinai (Half-Elf/Half- Advanced Eagle Hybrid)
Medium-Size Monstrous Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +1 (Dex)
Speed: 30'; Fly 60' (Asverage)
AC: 12 (+1 Dex, +1 natural)
Attacks: 2 claws +2 melee; or scimitar +2 melee; or shortbow +2 ranged
Damage: Claw 1d4+1, scimitar 1d6+1, shortbow 1d6
Face/Reach: 5' by 5'/5'
Special Qualities: Sleep immunity; Low-light vision;
Saves: Fort +2, Ref +1, Will +0
Abilities: Str 12, Dex 13, Con 11, Int 11, Wis 10, Cha 8
Skills: Craft (pottery) +4, Hide +4, Listen +4, Move Silently +4, Search +4, Spot +4*,
Feats: Flyby Attack
Climate/Terrain: Warm desert, hills, mountains, and plains
Organization: Solitary, pair, or wing (5-8)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually Lawful Good
Advancment: By character class
ECL: +1
Driinai is a race of humanoid eagle/elf hybrids and share some traits with both creatures.
Driinai resemble humanoid eagles, with feathered bodies, clawed arms and legs, large feathery wings, and the heads of birds of prey. Their feathers are usually white, but brown, grey or black feathered individuals have been known to exist. Their eyes are usually blue, grey or green. Driinai rarely wear armor, since most armors tend to restrict their ability to fly.
The stats above are for a Driinai warrior
Combat:
Driinai prefer to stay on the wing during combat, barraging their enemies with arrows and using flyby attacks. If forced into melee Driinai prefer to fight either with scimitars or their clawed hands.
Skills: Driinai recieve a +8 racial bonus to spot checks during daylight.
Driinai Characters:
A driinai's favored class is wizard and most driinai leaders are wizards. Driinai clerics usually worship Horus and have access to the Destruction, Law, Sun and War domains.
Comments? Critisisms? What do *You* think?
Medium-Size Monstrous Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +1 (Dex)
Speed: 30'; Fly 60' (Asverage)
AC: 12 (+1 Dex, +1 natural)
Attacks: 2 claws +2 melee; or scimitar +2 melee; or shortbow +2 ranged
Damage: Claw 1d4+1, scimitar 1d6+1, shortbow 1d6
Face/Reach: 5' by 5'/5'
Special Qualities: Sleep immunity; Low-light vision;
Saves: Fort +2, Ref +1, Will +0
Abilities: Str 12, Dex 13, Con 11, Int 11, Wis 10, Cha 8
Skills: Craft (pottery) +4, Hide +4, Listen +4, Move Silently +4, Search +4, Spot +4*,
Feats: Flyby Attack
Climate/Terrain: Warm desert, hills, mountains, and plains
Organization: Solitary, pair, or wing (5-8)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually Lawful Good
Advancment: By character class
ECL: +1
Driinai is a race of humanoid eagle/elf hybrids and share some traits with both creatures.
Driinai resemble humanoid eagles, with feathered bodies, clawed arms and legs, large feathery wings, and the heads of birds of prey. Their feathers are usually white, but brown, grey or black feathered individuals have been known to exist. Their eyes are usually blue, grey or green. Driinai rarely wear armor, since most armors tend to restrict their ability to fly.
The stats above are for a Driinai warrior
Combat:
Driinai prefer to stay on the wing during combat, barraging their enemies with arrows and using flyby attacks. If forced into melee Driinai prefer to fight either with scimitars or their clawed hands.
Skills: Driinai recieve a +8 racial bonus to spot checks during daylight.
Driinai Characters:
A driinai's favored class is wizard and most driinai leaders are wizards. Driinai clerics usually worship Horus and have access to the Destruction, Law, Sun and War domains.
Comments? Critisisms? What do *You* think?