Not everyone is going to want super pumped ability scores and no powers to go with them.
Very lame and very limiting.
Very lame and very limiting.
dante58701 said:Not everyone is going to want super pumped ability scores and no powers to go with them.
Very lame and very limiting.
Phantom Llama said:My initial reaction to the idea of giving up artefacts to boost ability scores
Phantom Llama said:is that it gives another means of boosting your Strength score, which means it's Virtual Size Categories o'clock.
Phantom Llama said:Of course, you could already do that by taking Legendary Strength as your esoteric, so this is perhaps moot. It depends on the exact numbers.
paradox42 said:I think the ability score thing ignores the rather important fact that different immortal tiers get different base abilities. For example, sidereals get Cosmic String, Cosmic Toughness, and Cosmic Firmament automatically in addition to everything else, while mere deities only get Immortality and Divine Toughness. Those automatics are part and parcel of the very definition of each tier, and IMO should not go by the wayside.
paradox42 said:But how do they fit in to this ability-score-for-Ranks idea? Where do they come in to the picture?
paradox42 said:I've been satisfied with the results using the current method, which is essentially as Ltheb detailed it. Fieari's suggestion is certainly a valid one though; the exact amount granted per artifact lost should be examined in terms of what the next lower "rank" of immortal gets so there's an effect of diminishing returns. Of course, what works for me may not necessarily work for others, particularly since I changed the scheme of divinity for my campaign to include more levels of power. Beings at the sidereal level in my scheme get a lot more abilities than those in the unchanged IH Ascension do. So for them, getting a Transcendental ability or two out of the deal isn't quite as impressive as it would be for an immortal using base Ascension rules.
paradox42 said:EDIT: Phantom Llama also brings up a good point. Weren't we just debating the VSC problem a few weeks ago?
Ltheb Silverfrond said:I don't think theres a correct answer to this one; It depends on the kind of game run - How much weight is put on the material vs the personal.
Meaning - Is having a power intrinsic to you more potent than one from an item (which is much more easily lost)?
IMHO, losing an item to gain an intrinsic power should be a net loss of total power. Not a big loss, but one that in the long run, will clear. I think I suggested once just going with 1/2 original artifact power. IE: If you were allowed bracer's of armor 20, perhaps you could instead have a 'natural' 10 armor bonus.
I don't know what you get when you plug numbers like that, but it seems fair.