Okay, a whole new bunch of questions this time around (forgive me for not knowing that much about it since I don't have the Ascension beta):
1.) What is the guideline for setting market price modifiers for divine/cosmic/transcendental/omnific abilities as epic weapon special abilities? Opening/Striking and Shredding are both +6, and they both have equivalent divine abilities (Superior Critical and Obliterating Critical, respectively). Unerring is only +25, but you already stated that it's inferior to Perfect Attack (a transcendental ability) since the latter applies to any attack you make. Would an epic weapon special ability that replicates Perfect Defence also have a +25 market price bonus?
Additionally, you stated earlier in this thread that an epic special weapon ability that converted all damage to permanent damage would have a +36 market price bonus. Would you still say it's worth a +36 bonus? Also, how much would you price a special weapon ability that makes the weapon automatically resize to an appropriate size for the wielder? It shouldn't be that expensive, but it's still quite a worthwhile ability.
2.) You highly recommend (and borderline enforce) that a weapon's enhancement bonus should be equal to or greater than the total price bonus of its special abilities. So you could have an unerring (+25), flashing (+25), echoing (+25), shining nexus (+25), holy scion (+25), universal energy blast (+15), opening/striking (+6), shredding (+6), vorpal (+5) weapon as long as it had a +157 enhancement bonus. However, how does this work out with extremely expensive weapon special materials such as Dark Matter?
For example, would an unerring, flashing, echoing, shining nexus, holy scion, universal energy blast, opening/striking, shredding, vorpal weapon with a +157 enhancement bonus that was also made of Dark Matter (+26,542,000,000 gp) fall under your "enhancement bonus must be greater than or equal to special weapon ability total bonus" policy?
3.) From what I understand, Anyfeat gives you a free feat on-the-fly, Divine Inspiration gives you a divine ability, Cosmic Inspiration gives you a cosmic ability, and Transpiration gives you a transcendental ability. However, would you need Nescience to acquire a feat using Anyfeat that you didn't meet the prerequisites for, Divine Nescience for Divine Inspiration, Cosmic Nescience for Cosmic Inspiration, and Transnescience for Transpiration?
4.) Transmortality lets you regain 1 HD for each day that passes after your apparent destruction, is that correct? How would you rate (divine/cosmic/transcendental/omnific) an ability that lets you shorten the regeneration period to 1 HD for each hour? How about an ability that lets you further shorten the regeneration period to one HD per minute? What about 1 HD per round? And taking things to the extreme, what about instantaneous regeneration?
5.) All immortals (and higher ranks) are immune to natural effects such as ability damage, disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. Does this extend to extreme natural effects such as being incinerated by the core of the sun (166,666d6 fire damage) or a nuclear fusion reactor (1,666,666d6 fire damage), being sucked into a black hole, being blasted by the shockwave and neutrino flux of a supernova, taking a fall from 9001 miles high, or taking a ground-zero explosion from a 150-petaton nuke?
6.) Does immunity to ability damage protect against the radiation of a nuke, immunity to fire protect against a nuke's fire damage, and immunity to bludgeoning damage protect against a nuke's shockwave? Also, how do you set a nuke's Fortitude save DC (for negating the disintegration and halving the other damage) for actual technological nuclear warheads? The spells use epic spell DCs and the golems' death throes use monster special quality DCs, but what about for nuke "items"?
7.) If two neotic/adamic/nehaschimic dragons that both somehow possessed the [Effect] that ages the opponent (forgot which one it was) meet together and start pummeling each other with that [Effect], do they both gain age categories and thus get stronger as they rapidly age?
8.) What exactly does "kosmically localized" mean? Does have something to do with how each universe has the same basic setup and history (angels seal old ones into planes, dimensional guardians get organized with different agendas, etc).
9.) The Supreme Being is just a title for the most powerful high lord, meaning there is no Supreme Being template, correct? Then what would the Alpha and Omega templates be if the latter is supposedly the antithesis of the Supreme Being? Also, wouldn't that make the Akashic Library the rulebooks of the game and the 11th dimension the DM and his players' gaming table?
10.) The bestiary lists down pure orichalcum as weighing 1e7 grams per cubic meter and pure neutronium as weighing 1e14 grams per cubic meter. Pure iron weighs 7.86 grams per cubic centimeter, so orichalcum weighs 1,272,265 times as much and neutronium weighs 12,722,646,310,433 times as much. However, the Bestiary's entry for orichalcum as a special material lists it down as 2,097,152 or 8^7 times as dense as iron, and the website's entry for neutronium lists it down as 35,184,000,000,000 or 8^15 times as dense as iron (probably to simplify the 64x weight = x2 damage rules for VSCs). Wouldn't this cause a discrepancy between the weights of objects made from "true" orichalcum/neutronium and "special material" orichalcum/neutronium?
11.) On your website, you list down Strongly Symmetric Matter as a material that is roughly 1e34 times as dense as neutronium (but no stats were given). However, I've found that there is an even denser possible material. Specifically, a material with matter having the density of Planck density. I would call this material "Planck material". Planck material has a density of roughly 5.1e93 grams per cubic centimeter, making it roughly 6.489e92 times as dense as iron (7.86 grams per cubic centimeter) or 5.1e79 times as dense as neutronium (1e14 grams per cubic meter).
As a special material (taking account simplifying weights to match the VSC rules' 64x weight = x2 damage), Planck material would have a weight modifier of x1.043e93 or 8^103 and would require a Strength of 1555 to wield a weapon made out of it. It would also have a damage modifier of x3,377,699,720,527,872 or (3 * 2^50). A greatsword made out of Planck material would deal 6,755,399,441,055,744d6 damage while a Planck material greataxe would deal 3,377,699,720,527,872d12 damage. Both would deal an average of 21,955,048,183,431,168 damage.
Now what I need to know is the formula for special material weapon cost modifers, shield cost modifiers, heavy armor modifiers, medium armor modifiers, and light armor modifiers. I can't seem to discern any formula for them based on the Bestiary's entry for orichalcum and the website's entry for neutronium alone. Care to fill me in?
Edit: Fixed my stupid typo.