EarthSeraphEdna
Explorer
Upper_Krust said:Technically magic force should also be stopped by Damage Reduction (whereas Divine Damage should not).
Huh? Force damage has always worked like energy damage with regards to Damage Reduction, in that force effects bypass DR completely just like energy damage would. Magic Missiles never have to go through DR, and neither should other sources of force damage. Or are you proposing a new rule for Ascension wherein force damage is reduced by DR?
Ltheb Silverfrond said:However, any being with the Slipstream or Transtemporal powers would likely ignore Timestop. (The wording on slipstream works 'like' Spell-stowaway: Timestop, but I think it should be clarified a bit as it seems intended to work differently)
Yeah, when you absolutely have to give every enemy Spell Stowaway (Time Stop) or Slipstream just to avoid Time Stop, there's a bit of a problem. Come to think of it, Transtemporal is even more cheesy since it does force everyone else to take Slipstream if they don't want to get auto-killed by a time travelling sidereal. What makes Transtemporal fine but Time Stop not, since they both force everyone else to take certain abilities if they wish to stay competitive at epic levels? I thought immunities and one-upmanship were bad for the game.
Ltheb Silverfrond said:Using the ELH varient where beings can check SR (or make a will save) against Timestop also makes it leagues more fair.
Even with that variant in place, Time Stop would still be an extremely powerful spell. Every fight for beings without Spell Stowaway (Time Stop) or Slipstream would just be a race to see who can beat SR or the Will save and get off a Time Stop first.
WarDragon said:Before everyone panics over time stop, I'd like to remind folks that you can't affect any other creatures while it's running. Sure, it's good for buffing and summoning, but that's it. Also, it can't be extended, only empowered.
Delayed Blast Fireball, anyone? Energy Substituted in case of resistances or immunities, but at that point you should already have ways to convert at least some of the energy damage to divine damage.
WarDragon said:Also, it can't be extended, only empowered.
Why not? It has an actual duration... although that duration is only "apparent time". I'd hate to see someone with Persistent Spell (metamagic feat from Complete Arcane) cast a Persistent Time Stop to ZA WARUDO for 24 hours straight though. (Kudos to anyone who gets the reference.) By the way, should Persistent Spell be banned due to it making Extend Spell + AMC completely obsolete?
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