Hello!
dante58701 said:
Non epic items are just stupid.
Seriously, what exactly is it that would prevent a person who can wield six swords from wielding 6 artifact swords? That's just lame.
Nothing would prevent a 1st-level character wielding a +5 vorpal sword either, but its not advisable, hence you have wealth limits. They don't make sense in the game, they make sense at the gaming table though.
Nothing would physically prevent them, simply that two of the six artifacts wouldn't function.
The capability is there...they can reach down and pick up the six swords, they can use six swords, so just because all six are artifacts 2 suddenly become unusable?!?
No, they become depowered.
What do they do, fly out of your hand and impale the DM?!?
No but they might impale a monster and break your game balance.
Think of them as akin to overloading with magic items.
What's the point of 3 weapon fighting if two of your weapons are essentially useless against any enemy you have?!? What is the point of three weapon fighting if you can't make the most of it?!?
You can make the most of it. You get four artifacts and any number of non-epic items.
Ok, maybe it's just me, but the illogic of it all especially comes into play when you have 3 portfolios, rather than just 2.
So don't ever take three portfolios then. No one gets that as standard.
Considering that Artifacts are opposed to each portfolio, shouldn't it, at the very least, make sense that someone with multiple portfolio could have 6 Artifacts?
It isn't meant to make sense inside the game, its meant to make sense at the gaming table.
Logically speaking, wasn't that partly the point of Portfolio Weaknesses regarding artifacts?
Clearly you don't understand that particular portfolio power, which won't manifest for demi-deities.
Why include Artifacts at all if they aren't going to be more balanced than this?
Artifacts are balanced, you simply want to remove that balance and have infinite artifacts.
Example...Dooby is a demi-deity, he has 3 portfolios, this means 3 weapons exist that can destroy him rather than 2. Shouldn't his artifact total be proportional to the increase in artifacts vulnerabilities?
The whole "3 artifacts can now destroy them" doesn't actually take effect until elder one level power (off the top of my head).
2 vulnerabilities = 4 Artifacts
3 vulnerabilities = 6 Artifacts
Babbling.
Perhaps Artifacts of lesser power than is standard. But a lateral limitation like this makes no sense when you have feats and divine abilities that let you wield more than 4 weapons at once.
Some deities have multiple arms, but they didn't necessarily wield an artifact in each arm. Go read 1st Ed. D&Dg.
Additionally you have Time Dilation, you might as well be letting someone wield 8 Artifacts.
Red Herring.
So shouldn't a cosmic ability, at the very least, allow additional artifacts?
No, because artifact power is based on your power, not a fixed ability.
I guess I just kinda look at the three weapon fighting thing and go..."whats the friggin point"
If its too taxing a concept for you to comprehend, don't use it.
Especially since you've already given Alabaster 6 Artifact swords.
Thanks for making me regret it everyday since.
I pray to the 4e gods to get the Christmas Tree monkey off my back.
Setting up in the minds of all that such a thing should be inherently possible by your own rules.
One of his swords splits into three weapons - I just never mentioned it in the text.
Ur putting people between a rock and a hard place.
Essentially ur saying that people are limited to nonepic items beyond the 4 artifacts. That just doesn't make sense.
D&D doesn't make sense a lot of the time.
Why couldn't they just have weaker artifacts and more of them?
If you don't impose a limit, then its a free for all, then four items isn't good enough, so it'll be six, then ten, then twenty, then a hundred, then a thousand.
To impose such a nonsensical limitation basically strips any DM of bargaining potential when it comes to players who want to use three weapon fighting or abilities that allow the use of multiple weapons.
Strips the DM of bargaining potential!?!?
Maybe people don't want to have that one pretty sword that does a lot of damage in one swipe. Maybe they would rather fill their item slots with weaker artifacts instead of wasting their time on items that are complete crap.
SO fill their item slots wth weaker (read: non-epic) items.
You said yourself that deities won't typically bother with nonepic items...so why not formulate a compromise and just limit it to a total value of artifacts with no single artifact being greater than 1/2 your ECL.
So just do it then, why do you need my approval?
Why the number 4 anyways? It's a rather arbitrary number considering the abilities and expectations you have already delineated along the way with NPCs like Alabaster.
I was trying to parallel the mind, body, soul and spirit.