Upper_Krust said:Hiya mate!![]()
Hey hey, UK!
Neutronium Golem Slam: 1d8+250 +1d8 fire...doesn't really pack the same punch does it.
Oooh... look out, it's the punisher!
But seriously, what's the loss here? Gravitic aura still comes into play, so the NG's slam damage doesn't have to crack planets in twain, does it? Especially not since, if once gives planet's a hit point total, they'd suffer from Gravitic Aura just as much as an immortal.
In fact if you don't use VSCs then damage becomes next to irrelevant in immortal games, because the amount of damage will consistently drop further and further compared to hit point totals. So you'll end up with a situation where combat between two immortals will take 24 hours to play out. Which might sound about right from a story perspective (or DBZ perspective), but its going to be a nightmare for anyone interested in running an actual immortal campaign.
But again, there's all those neat abilities you've cooked up that sidesteps the necessity of high damage totals. Who needs 30,000d10 per slam when you've got a heat aura that does about 30,000 per round, coupled with a Gravitic Aura that has a 20% HP damage effect and a Fort save against death close to DC 500? The way you've got things set up, immortality sorta precludes damage in the first place.
VSCs look like they complicate things to the effect of a) their own effect on damage, b) that damage's effect on necessary hit point totals, and now c) those hit point totals' effects on the power of all those [Effect] abilities (namely that they're all becoming weaker, while consequently making that NG's Gravitic Aura so much more powerful, relatively speaking).
With regards time lords (which is where the real problem starts) you are basically asking the impossible if you are looking for balance - its as simple as that. There are simply too many variables and options.
It sounds like we're throwing out the baby with the bathwater here. If time lords "can't" be balanced, why bother at all? Well, we could try dropping VSCs and see how that affects the balance overall. Sure, the NG's slam damage does drop, but I've already shown how that one change does very little to its combat ability; I'm sure the same could be said for any time lord... they'll have other things than slam damage to counterbalance their 'drop' in HP and armed damage from VSCs.