NEW Immortals Handbook - Ascension thread

Status
Not open for further replies.

log in or register to remove this ad


mercucio

First Post
Upper_Krust said:
Hey WarDragon mate! :)

Is the speed tripling from a divine template, or Celerity, applied before or after the Fast Movement class feature?

Apply them in the order you gain them.
Sorry Krusty, as a solution that doesn't wash. You can gain fast movement before and after acquiring a divine template or divine ability. There needs to be a single way of determining how the doubling/tripling/x multiplication working when dealing with movement speed bonuses.
 

Hey mercucio dude! :)

mercucio said:
Sorry Krusty, as a solution that doesn't wash. You can gain fast movement before and after acquiring a divine template or divine ability. There needs to be a single way of determining how the doubling/tripling/x multiplication working when dealing with movement speed bonuses.

In that case it only triples your base movement speed, anything else is not tripled, but rather, a bonus.
 



dante58701

Banned
Banned
Ive just thought of an optional way to deal with outsiders.

We could, since outsiders are former mortals in most cases...offer this alternative to revising the entire fiend.

Offer up the fiends abilities as a packaged template.

Example:A human becomes a pit fiend. He acquires the base pit fiend abilities as a template, sans Hit Dice. This way there could be a 1 HD pit fiend fresh out of Infernal Lawschool, who though big, isnt very powerful yet. When he achieves higher levels, he acquries better and better divine templates.

Of course we should impose Hit Dice limitations based on the minimum Hit Dice of the particular fiend.

Example:13 HD Sorcerer dies and goes to hell. He acquires the pit fiend template. As a sorcerer his Hit Dice really suck, he shoulda been a faithfull Cleric or a Fighter, but he'll do because he's got potent magic.

So we end up with a non-divine pit fiend sorcerer.

This option allows for there to be divine pit fiends and non-divine pit fiends (the non-divine being unworthy in the eyes of all other pit fiends).

It also allows for an explaination regarding how mortals become things like pit fiends.

We then apply the appropriate divine template (assuming they have earned it).

This makes for ease of conversion. Not to mention most fiends have abilities that are overlapped by the divine templates anyways.

Im sure to get a lot of...thats a stupid idea...but...it's just an idea.

I also kinda like the idea of making Pit Fiend minotaurs this way.

Just imagine flaming moo devils of flamy doom doom, wielding flamy doom doom scimitars.
 
Last edited:

WarDragon

First Post
No. Mortals in Hell start out as soul shells, and if they're really evil and really lawful, and really lucky, they eventually get turned into lemures. About one in a billion lemures becomes a barbazu (I think), and barbazu that do well get promoted to the next tier, and so on. The other planes use similar systems. You don't go straight from mortal to the top of the heap, and souls serve more as raw material than anything else.
 

dante58701

Banned
Banned
I kinda expected that from you War Dragon...more negativity. Really...if you cant use CONSTRUCTIVE criticism...please keep your peanut gallery comments to yourself. You actually aren't contributing anything but the ever oppressive word NO. More and more I understand the name War Dragon. It suites you.

And there are examples of elite mortals becoming specific fiend types. Orcus himself was once human, though his depravity made him into a demon.

Anyway...

I had an idea for an epic level campaign. It involves elementalists. My question though is this. How would classes like this mesh with the various elemental portfolios? Would the wizard automatically know the elemental spells for his school or would he have to keep learning them.

Pyromancer is essentially a specialist wizard specialized in the fire school. They automatically have Aquamancy (cold, water) as their Prohibited School.

The other elemental specialists are Aeromancer (Air, Electricity), Aquamancer (Cold, Water), and Geomancer (Acid, Earth). Their Prohibited Schools are Geomancer, Pyromancer (Fire), and Aeromancer, perspectively.

Elementalist Master Specialists follow the same rules as Master Specialist (pyromancers).

Their esoteric are base on the conjuration and evocation esoterica.


Master Specialist – Pyromancer
A master specialist (pyromancer) acquires two esoterica per esoterica tier, though each of these esoterica are more focused and specialized variations of the existing esoterica of the schools of conjuration and evocation. A master specialist (pyromancer) otherwise follows the same progression and game rules as a master specialist and has the following esoterica.
Minor Esoterica (pyromancer): Any fire creature (any creature with the fire subtype) you summon or call appears with extra hit points equal to your caster level. When casting a pyromancy spell (any spell with the fire descriptor), you gain a bonus on Concentration checks equal to 1/2 your master specialist level.
Moderate Esoterica (pyromancer): Dispel checks made against your pyromancy spells (any spells with the fire descriptor) treat your caster level as if it were 5 higher than normal. You gain resistance 20 to fire.
Major Esoteric (pyromancer): You can cast a pyromancy spell (any spell with the fire descriptor) with a casting time of 1 standard action as a swift action. Any creature that fails its save against one of your
pyromancy spells (any spells with the fire descriptor) takes damage again 1 round later equal to half the damage it took when you cast the spell.
 
Last edited:

WarDragon

First Post
I kinda expected that from you War Dragon...more negativity. Really...if you cant use CONSTRUCTIVE criticism...please keep your peanut gallery comments to yourself. You actually aren't contributing anything but the ever oppressive word NO. More and more I understand the name War Dragon. It suites you.

And there are examples of elite mortals becoming specific fiend types. Orcus himself was once human, though his depravity made him into a demon.
Pardon me for saving you unnecessary work. I'm just saying, the mechanism for mortals becoming outsiders already exists, no need to make one. Even if Orcus was mortal once (which I don't buy into, personally), he worked his way up through the ranks, starting as a mane.

Your elemental specialist thing looks alright, though.
 

Status
Not open for further replies.
Remove ads

Top