Upper_Krust
Legend
Howdy! 
Strong, but ultimately flawed. You have to look beyond the obvious math and see the big picture.
True, but in my opinion thats for a good reason.
It could possibly work as Pssthpok (and you suggest) where they all equal divine rank. But to me that just makes Attack and Saves a bit pointless.
Do you mean throw 'em some bones like making Saving Throw boosts higher than DC boosts?

Ltheb Silverfrond said:Pssthpok has a pretty strong point.
Strong, but ultimately flawed. You have to look beyond the obvious math and see the big picture.
Ltheb Silverfrond said:The MBSS abilities are lopsided as of now. The ones that grant +Rank are grossly inferior to the +Ability ones.
True, but in my opinion thats for a good reason.
Ltheb Silverfrond said:They really need to be ALL either +Ability or +Rank. (Although I think all +Ability powers gets out of control fast, its the only way to keep the mechanics and flavor in balance. Or you could say they grant a bonus equal to your [Ability Score] bonus, or your divine rank, whichever is lower. Or something...)
It could possibly work as Pssthpok (and you suggest) where they all equal divine rank. But to me that just makes Attack and Saves a bit pointless.
Ltheb Silverfrond said:That, and back to the DC/Saves/Resistance bonus issue, If X is overpowering against Y, don't give Overpowering Bonuses to X and not Y. Conversely, try not to fall into the Arms Race strategy WotC Uses in D&D: Class X is overpowered, Class Y is weak. Lets print game material to Help Y. Now Y is Overpowered... (Or the Material also directly helps X)
IE U_K, If you are really absolutely certain that making saving throws at epic levels WILL be a problem, You are writing Ascension, so throw 'em some bones. It doesn't have to be too strong, but it does have to be enough to 'bridge the gap' until the more potent 'end game' powers become available. (Transiliant Fortitude)
Do you mean throw 'em some bones like making Saving Throw boosts higher than DC boosts?
