new playtest report by Steve Winter

It's the way some guy on the internet thought it would be funny to play one. You're taking overreaction to strange and wondrous new levels, here.

People are starting to take me seriously...4th edition is really going to ruin my reputation. :uhoh:
 

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I don't like the idea of people fallig one, two, three times per encounter, and being revived during the fight.
I realy want to have healing and such happening outside of combat. When your belly is open by a halleberd, you should need more than a standard action by a fight-busy guy to stand up from prone and "chaaarge! " anew.

And the more I read and think about it, the less I think warlords will exist IMC. Suspension of disbelief is somewhat important to me.
 

You're taking overreaction to strange and wondrous new levels, here.
There's a default way people to play things with antisocial stereotypes, and I think this thread has coined it. e.g. Half-orcs are often played as dumb, violent bullies. Coincidence? Nope. They're half stupid, violent monsters. 1E Assassins were sometimes played as threatening or outright murdering other PCs if they didn't get their way (via the good old assassination chart), which is why they were excluded from 2E. Same thing. The "warlord" is going to get played as a rude, obnoxious drill sergeant by many, many players...it's a no-brainer.
 
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Aloïsius said:
I don't like the idea of people fallig one, two, three times per encounter, and being revived during the fight.
I realy want to have healing and such happening outside of combat. When your belly is open by a halleberd, you should need more than a standard action by a fight-busy guy to stand up from prone and "chaaarge! " anew.

And the more I read and think about it, the less I think warlords will exist IMC. Suspension of disbelief is somewhat important to me.
I suspect 4e is going to try harder to push the "hit points do not represent physical durability" concept that D&D has always claimed but been a bit half-assed about.

Though I'm not quite sure how they'll make that work without getting incapacitated and revived several times in one fight.
 

Though I'm not quite sure how they'll make that work without getting incapacitated and revived several times in one fight.
States like "demoralised" and "broken", maybe, meaning that sword strikes just hurt your feelings rather than actually cut you?

"There there, you're better than this, and you know in your heart you can beat these baaad, baaaaad kobolds. Chin up, where's that grin, eh? Where's that grin? Got yer nose! Got yer nose! There you go! Smiling again! Atta boy! Now go kick some ass!"

"Aw, you always know how to make my day, Warren the Warlord!"

Nope...doesn't work either...just wrong! :confused:
 
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Aloïsius said:
I don't like the idea of people fallig one, two, three times per encounter, and being revived during the fight.

Does this not happen in 3e? I dropped THREE times in the last session I played in, and the other PCs a few as well. Our cleric was very, very busy.
 

Gloombunny said:
I suspect 4e is going to try harder to push the "hit points do not represent physical durability" concept that D&D has always claimed but been a bit half-assed about.

Yeah, if HP really are luck, and endurance, and also durability, then there should be other ways to heal than just positive energy shooting out of a good cleric.
 

rounser said:
There's a default way people to play things with antisocial stereotypes, and I think this thread has coined it. e.g. Half-orcs are often played as dumb, violent bullies. Coincidence? Nope. They're half stupid, violent monsters. 1E Assassins were sometimes played as threatening or outright murdering other PCs if they didn't get their way (via the good old assassination chart), which is why they were excluded from 2E. Same thing. The "warlord" is going to get played as a rude, obnoxious drill sergeant by many, many players...it's a no-brainer.

Dude, you are leaping like Superman to conclusions here.
 

Dude, you are leaping like Superman to conclusions here.
Given how gamers think, they're the right ones, though. Look, even WOTC have a placeholder warlord ability called "Feather Me Yon Oaf!" Even if the name changes, the attitude will still be there.

Giving orders to other players. Just because you've taken a class. Lame. And going to cause infighting, guaranteed.
 
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The Grackle said:
Does this not happen in 3e?

It does happen. A lot. But, as far as I know, a new edition is supposed to bring some progress. 4e won't progress in this direction. I guess being badly wounded and unable to re-enter the fight 4.3 seconds after having been disembowled is not fun.
So "on your feet soldier ! And watch for your guts, you have stuck your bowstring in your former lower intestine !".
 

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