Fifth Element said:
Precisely this sort of thing already happens in 3.x. It' just the cleric doing the reviving, that's the only difference.
As I said, I don't like this in 3e.
4e is supposed to be better than 3e, I guess, on this particular point, it wont.
I 'm not calling a more lethal game, I'm calling a game where being wounded or rendered unconscious is more serious than what it is.
I know that "rushing and cleaving through the endless hords while laughings at the ennemy feeble attempts" is 4e style, and every bits of playtest remind us of this. The insta-heal has always been of my pet peeves. I did not try to house rule it because it would involve a LOT of work to adjust game balance. But, if the rest of 4e system is realy good, I may try to create my version.
After all, we know that "rituals" aka out of combat magic is among the cleric power. So, why not move most healing ability in this ? Just keep a
few things like second wing, so that PC are able to make some heroic "I'm not already dead!" once in a while. But, as it is a very dramatic kind of action (very anime BTW...) make this a once per day power or so.
1e, 2e, 3e or any other game system, when PCs fall dying, rise, re-fall dying, re-rise, re-re-fall dying and rise a third time to finish the orcs with a smile... Well, I don't like this.