Upper_Krust
Legend
Howdy Xzoltar dude! 
I have been thinking about diversity, but although it seems all Fighters will be the same you still have your attack and defense modes to determine, AND then you have Metamartial Maneouvers on top of that. So I fail to see how the Fighter is not as diverse as the current Fighter.
Attack Styles:
Archer - Missile Weapon (Point Blank Shot)
Champion - Two-handed Weapon (Power Attack)
Fencer - Single Weapon (Combat Expertise)
Cavalryman - Mounted Combat
Pugilist - Unarmed Combat (Improved Unarmed Strike)
Soldier - Single Weapon + Shield
Swashbuckler - Two-Weapon Fighting
Defensive Styles:
Armoured (Medium or Heavy Armour) - Armour Mastery
Unarmoured (Light or No Armour) - Dodge/Evasion
Once you take away things like Improved Critical, Weapon Focus and Weapon Specialization there are virtually no other 'generic' fighter options. Everything else is dependant upon the attack and defensive styles you choose.

Xzoltar said:Usally I love the stuff you make, but this time for the Fighter, I dont like it. Sure its fun it it harder and more often, but it lack diversity, every Fighter are the same now except maybe their starting weapon. I will try to playtest it in my next games for a couple of thugs that I will throw at my party, so we'll see. I will let them use Meta-martial maneuver like in Immortal Handbook, so that they dont just do the same thing again and again...
Less option is not fun at all and it seem to go against what you usally design...
I have been thinking about diversity, but although it seems all Fighters will be the same you still have your attack and defense modes to determine, AND then you have Metamartial Maneouvers on top of that. So I fail to see how the Fighter is not as diverse as the current Fighter.
Attack Styles:
Archer - Missile Weapon (Point Blank Shot)
Champion - Two-handed Weapon (Power Attack)
Fencer - Single Weapon (Combat Expertise)
Cavalryman - Mounted Combat
Pugilist - Unarmed Combat (Improved Unarmed Strike)
Soldier - Single Weapon + Shield
Swashbuckler - Two-Weapon Fighting
Defensive Styles:
Armoured (Medium or Heavy Armour) - Armour Mastery
Unarmoured (Light or No Armour) - Dodge/Evasion
Once you take away things like Improved Critical, Weapon Focus and Weapon Specialization there are virtually no other 'generic' fighter options. Everything else is dependant upon the attack and defensive styles you choose.