New Star Trek RPG


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Me too :)

I'd love to read how does it works in actual play, I mean, how the rules work in a real gaming session...
 

I was a playtester, so I have some experience as to how the game actually plays. Overall it runs very well. Rather than repeat all my opinions here, I posted a fairly lengthy review at http://forum.trek-rpg.net/showthread.php?s=&threadid=3992. (Note - the NDA I signed prohibits me from discussing the design process such as what changed, dropped ideas, etc. so this review is of the finished product, not playtest versions.)

For a quick summary... A lot of people compare it with the d20 system. There are obviously some similarities - professions/classes, reactions/saving throws, advancements/levels. But if it must be compared with d20, then I would say it takes what most people like in d20 and removes what most people dislike - for example when you "advance" in the new Star Trek game, your reactions, combat skills, etc. don't automatically go up - you choose what you want to improve. It'd be like advancing a level in D&D and choosing what to improve, including skills, feats, hit points, magic use, class abilities, attack rolls, etc. (Note - I've no anti-d20 bias - indeed I run a fairly regular d20 Star Wars game when we aren't playing Star Trek).
 
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Couple of things to note about Dan Stack:

1) So far I'm agreeing with his review.

2) Having been an irregular poster/reader over at the TrekRPG boards, I think he's one of the fairest critics or reviewers.

3) Back when 3rd edition came out, he was one of the people who pointed out my anti-TSR/WotC misconceptions and pointed out just how good 3e is, so in a way he's responsible for me playing 3e now.
 

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