WSmith
First Post
It's an RPG solution. We had a tactical game, and I read it and commented that I didn't understand why, up until ships start shooting at each other, everything I see and do is from my character's point of view. Then, when it's time for starship combat, we leave our characters behind (and, in my opinion, the idea that we're playing an RPG) and all stand around the table pushing one little ship around a hexmap. I thought we should *stay* with out characters and have them actually issuing orders and making skill checks.
This was one of the things I lked about the original series. When the pooh was hitting the fan, you were always (at least as much as I recall) watching it from the bridge of the Enterprise. Kirk is yelling out orders, Spock is advising of an energy anomally and outside activity that is shaking the ship, while the rest of the crew shout back at thier captain various status reports while funky red lights illuminate the ship. To be able to play spaceship combat THIS way almost makes me want to buy the book on that alone. I think the SW system was a failed attempt at bridging the gap between wargame tactical feel and RPG player perpective feel. If the ST rules work as I envision them, I give Decipher a standing ovation. This type of technique is long overdue in a time when everything is becoming more chesslike.
I have to say, please no one feel insulted cause I am no Trekkie

Some systems *force* you to take flaws, ours doesn't. But you get a reward if you take a flaw.
Well, alrighty then!

Matt, is there any word on a 2nd print of the LOTR AG?