WSmith said:
Whoa! Matt, that is fantasic. A starship battle system that is based of the skill checks and not spaitial relations sounds like a great idea for any space game. Reminds me a little of the old traveller games I used to play.
It's an RPG solution. We
had a tactical game, and I read it and commented that I didn't understand why, up until ships start shooting at each other, everything I see and do is from my character's point of view. Then, when it's time for starship combat, we leave our characters behind (and, in my opinion, the idea that we're playing an RPG) and all stand around the table pushing one little ship around a hexmap. I thought we should *stay* with out characters and have them actually issuing orders and making skill checks.
Plus I want a lot from a tactical wargame and there just wasn't room to do everything I'd expect to see in one chapter of an RPG. The new, non-spatial, extremely-crunchy, rules are shorter.
Originally posted by WSmith I have little interest in ST too. I am waiting for the LOTR RPG, and like to follow the ST news to find out about the coda system. It looks good, except for, I have never been a fan of "flaws" but that is just me. [/B]
Some systems *force* you to take flaws, ours doesn't. But you get a reward if you take a flaw.
All I can say is; keep an open mind about Star Trek. This RPG is the first to cover 4 series' and all the movies in one game. It doesn't presume anything about your campaign. You can play a group of Klingon Pirates in the Original Series era, or a group of diplomats on a Bab5 type station in the DS9 era.
I came to work at LUG because of Dune. Trek was something I was a casual fan of. Working there for 5 years, I've come to love Trek and genuinely feel it's the best Sci-Fi gaming setting out there now. The thing that really pushed me over the edge, was the Encyclopedia. You'd be *astonished* at how much cooler Trek is when all it's people and events and tech are divorced from the bad dialog and plots that surrounded some of them.