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hobgoblin said:
question then, what is an attack? if i prevent my enemy from attacking me by tripping them over and pushing them back using force push, is that an attack, or a pre-emptive defense?

(hmm, pre-emptive defense, sounds like something that we don't want to make political. poor choice of words i guess).

the more i think about it, the more it seems that the teaching of the jedi have much in common with wiccan magic...

something about it being dangerus to use magic with a mind full of negative emotions.
I think the debate for what is or is not worthy of a DSP is strictly a table-by-table discussion that should happen with just your group and remain in that context. My group has a few characters that courting the Dark Side, but I'm rather strict in the Good/Bad diacotomy and have a particular interest in Moral & Civic topics... so this comes up a fair amount in my group. That being said, I tend to fall back on the concept that using the skill in question has to directly effect (in an either targeted or as a direct result of sort of way) a living being (droids don't count, etc.) to warrent a Dark Side point possibility, and even that is determined in a case by case situation.

It's just not something you can make rules for easily, nor is it something you can discuss objectively without it being in realms that are typically avoided for a reason (that's why we have the Forum rules. :)).

I think the current rules for DSPs, if you include the Will Save as an "Alternate", is the best one could expect for this kind of topic.
 

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thalmin said:
presenting a thorough revision of the rules

Against my expectations, but I think this could be a good think if it is a really thorough overhaul.

I personally liked the original SWd20 better than the RCR for many things (with only a few exceptions like DR).

I would love a system which 'out of the box' reflected the films better - light sabre duels like fencing matches, force push which knocks over and takes out robots reliably, seeing with the blast visor down and blocking + reflecting blaster bolts.

Some of these things can be sorta done with the RCR, more so with many house rules, but I'd love to see an Out of Box treatment which made these easier and simpler, so it was easier for our games to reflect the films.

(caveat: I have no knowledge or interest in 'expanded universe' novels and comics, I'd be as happy to not see *anything* based on them... not that I expect that will be the case though!)

Cheers
 

Master of the Game said:
No thanks, I'll wait until 2008 and pick up the 4th edition.
And another edition at 2012, when the two new Star Wars TV series (one animated and one live-action, in addition to Clone Wars) have entered into their third and second seasons respectively, and fans want new material that may conflict with the 4th edition rules to be incorporated and released for instant playtime.

As long as the franchise keep making new episodes, chances are the stories will break one or two gaming rules. *smirks* :]
 

How did I miss this?

Really cool, I'm glad to see that people still want to play Star Wars. I might buy the game, if only for the pretty pictures; I was really disappointed with the d20 version. To each their own.

I'm writing up my own system, based on how I played d6, but it's becoming it's own beast. I don't even have any special rules for the Force or the Dark Side! Although it seems like it will work for Jedi just fine. It seems like it will really tempt the good guys.

Anyway, the focus is on what I really enjoyed in the movies and (especially) playing Star Wars - relationships between characters. I think I might call it "A Boy, a Girl, and a Galaxy" after a line from one of the early TV commercials. (I think I got that line right.)

Well, that had nothing to do with the rest of the thread. I'm just excited and too hot to sleep. ;)
 

LostSoul said:
How did I miss this?

Really cool, I'm glad to see that people still want to play Star Wars. I might buy the game, if only for the pretty pictures; I was really disappointed with the d20 version. To each their own.

I'm writing up my own system, based on how I played d6, but it's becoming it's own beast.
Dude, I retired my d6 buckets (plural) a long time ago. Don't really want to go back to them nightmare. I'm cool with d20 now.

I think they edited that line. "A Whiny Boy. A Naive Girl. And a Galaxy on Poo."
 

Ranger REG said:
Dude, I retired my d6 buckets (plural) a long time ago. Don't really want to go back to them nightmare. I'm cool with d20 now.

I think they edited that line. "A Whiny Boy. A Naive Girl. And a Galaxy on Poo."

I should have qualified my whine about d20. It's just not for me. (I always liked rolling buckets! To each his own, eh? ;) ) I still think it's really cool that a new version is coming out.

They must have edited that line around the same time Greedo shot first.
 

LostSoul said:
I still think it's really cool that a new version is coming out.
Well, it's still going to be a d20 game, as d20 is WotC's big flagship system, and at this point I'm not sure WotC wants to alienate the SWd20 fan-base by throwing out an entirely new system, and thus invalidating all the sourcebooks that we've bought prior. They can get away with that (to an extent) with D&D due to the nature of that particular beastie.

I figure they're going to incorporate the things they learned from d20 Modern and D&D 3.5e. The line about streamlined skills has got me thinking that they might simply the Craft, Entertain/Perform, and Knowledge skills to only have about half-a-dozen specializations instead of the infinite possiblities they currently have. They might also use the "Unlearn what you have learned" optional rule for Force skills from Jedi Counseling (#65 I think it was) to further streamline the skill system.

But by the end of the day, it's still going to be a d20-based game.
 

Donovan Morningfire said:
But by the end of the day, it's still going to be a d20-based game.

That's cool with me. I think it would not be a good idea if it wasn't a d20 game. It's just that d20 and Star Wars don't mix for me, and that's cool too.

I'm interested in the game coming out because more people will be playing Star Wars, and I like talking about those games, no matter what the system is.
 

Donovan Morningfire said:
Well, it's still going to be a d20 game, as d20 is WotC's big flagship system, and at this point I'm not sure WotC wants to alienate the SWd20 fan-base by throwing out an entirely new system, and thus invalidating all the sourcebooks that we've bought prior. They can get away with that (to an extent) with D&D due to the nature of that particular beastie.

Don't forget the scale of the changes between OCR and RCR though. I'd argue that they were a greater change than there was between the 3.0 and 3.5 revision of D&D, for instance.

e.g. armour as DR, introducing AoO, wholesale class feature changes, droid/vehicle/spacecraft changes just off the top of my head.

Precedent suggests that they are happy with making some pretty sweeping changes in SWd20 rules when they revise them...

Cheers
 

Plane Sailing said:
Don't forget the scale of the changes between OCR and RCR though. I'd argue that they were a greater change than there was between the 3.0 and 3.5 revision of D&D, for instance.

e.g. armour as DR, introducing AoO, wholesale class feature changes, droid/vehicle/spacecraft changes just off the top of my head.

Precedent suggests that they are happy with making some pretty sweeping changes in SWd20 rules when they revise them...

Cheers
Believe me, I can't forget the degree of change between OCR and RCR, as I was in the midst of running a RotE-era campaign, and nearly gave myself fits in converting some of my NPC baddies using the revamped classes.

What I was referring to was my interpretation of LostSoul's comments about new version and his prior grievance about the d20 system.

Given what we've seen in Episode III, as well as details that have shown up on the May '06 version of the RCR errata, I'd be greatly surprised if there weren't some sweeping changes. (Heck, look at my remarks regarding "streamlined skills".)
 

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