steeldragons
Steeliest of the dragons
Brainstorm (or brainfart), could they get away with [i.e. would it make people happy/satisfied] making a Fighter subclass "domain"?
I don't mean adding spells, magical abilities, et al. like the clerics...but something thematic, non-magical, like that.
So, you'd have the Champion: generic mechanics; Battlemaster: maneuver/superioirty dice mechanic; Eldritch Knight: 1/3rd caster mechanic, arcane/evoker...
Then, Crusader: 1/3rd caster mechanic, divine/cleric;
and, just hypothetically [and to maybe, hopefully, silence of Warlordacy], let's call it "a Warlord": with a -let's just call it- "Leadership" [domain] mechanic...I don't know what that mechanic is, something where all [preferably non-magical] features that deal with leading people, maybe some inspiration somehow [but not Bardic Inspiration dice type stuff], "strategizing"/movement based stuff, some Charisma and/or Intelligence based stuff. I mean, the Fighter subclasses get, what, 5 features? You'd only have to come up with 5 individual leader-y things...I'm not explaining this right...
OO! "AREA EFFECT"!!! There's your next "generic enough/but more complex" moving part for a Fighter subclass...make a Dwarven defender, make a Warlod, make a bunch of other things I'm sure I've never heard of...
The Area Effect mechanic Fighter subclass. Champions hit their targets/just fight. Battlemasters use maneuvers. EK's use magic... and the..."Warlords" [or something better] use area effect mechanics -call them "Stances" or "Mantles" or whatever...actually mantles might be too magical sounding, but you get the gist- to effect more than just their immediate target or someone else within 5' (as, I believe is the extent of the BM's maneuver reach), but can command, say, a 20' diameter area...increasing through levels to maybe 30 or 50' [?]. Maybe "Commander" is a more generic/broadly acceptable subclass name (keeping with the other Fighter options) than "Warlord" [which comes with a mule-train full of assumption and expectation baggage].
That's it. I've sold myself...the Fighter subclass we all need (and have been waiting for) is the Area Effect Fighter.
Done. Get to work, people.
				
			I don't mean adding spells, magical abilities, et al. like the clerics...but something thematic, non-magical, like that.
So, you'd have the Champion: generic mechanics; Battlemaster: maneuver/superioirty dice mechanic; Eldritch Knight: 1/3rd caster mechanic, arcane/evoker...
Then, Crusader: 1/3rd caster mechanic, divine/cleric;
and, just hypothetically [and to maybe, hopefully, silence of Warlordacy], let's call it "a Warlord": with a -let's just call it- "Leadership" [domain] mechanic...I don't know what that mechanic is, something where all [preferably non-magical] features that deal with leading people, maybe some inspiration somehow [but not Bardic Inspiration dice type stuff], "strategizing"/movement based stuff, some Charisma and/or Intelligence based stuff. I mean, the Fighter subclasses get, what, 5 features? You'd only have to come up with 5 individual leader-y things...I'm not explaining this right...
OO! "AREA EFFECT"!!! There's your next "generic enough/but more complex" moving part for a Fighter subclass...make a Dwarven defender, make a Warlod, make a bunch of other things I'm sure I've never heard of...
The Area Effect mechanic Fighter subclass. Champions hit their targets/just fight. Battlemasters use maneuvers. EK's use magic... and the..."Warlords" [or something better] use area effect mechanics -call them "Stances" or "Mantles" or whatever...actually mantles might be too magical sounding, but you get the gist- to effect more than just their immediate target or someone else within 5' (as, I believe is the extent of the BM's maneuver reach), but can command, say, a 20' diameter area...increasing through levels to maybe 30 or 50' [?]. Maybe "Commander" is a more generic/broadly acceptable subclass name (keeping with the other Fighter options) than "Warlord" [which comes with a mule-train full of assumption and expectation baggage].
That's it. I've sold myself...the Fighter subclass we all need (and have been waiting for) is the Area Effect Fighter.
Done. Get to work, people.
 
				 
 
		 
 
		 ] across the battlefield, launch yourself -off an ally or opponent- in a flying leap, or whatever makes sense within the fiction. When you use your secondary strike, you are allowed 10' additional movement and automatically begin your next turn with your weapon retrieved/in hand/reloaded, as necessary. You may only use Secondary Strike once before requiring a short or long rest.
 ] across the battlefield, launch yourself -off an ally or opponent- in a flying leap, or whatever makes sense within the fiction. When you use your secondary strike, you are allowed 10' additional movement and automatically begin your next turn with your weapon retrieved/in hand/reloaded, as necessary. You may only use Secondary Strike once before requiring a short or long rest. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		