NG vs. NE: Neutral Evil is Victorious!

OOC: I am sorry I misunderstood. I thought that you wanted to smash holes until you saw your opponent, then attack your opponent. I did not realize you wanted to smash three holes first.

There is a stone wall in the way of the little roof, which is at 80N40E20Z. Oromeax will have to smash something else.
 

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Oh, is that whole square walled off from floor to ceiling?

Try 80n50e5z on the south wall. Boy I've still got to update my map...
 

No, the square has twenty foot high walls to the south and west, with a five foot square overhang at 20Z.

The south wall at 80N50E5Z is now smashed.

Four swarms inflict no damage to Oromeax.

Swarm 8590 inflicts 6 points of damage to the colossal centipede. It is neither distracted nor poisoned, and has 115 HP remaining.

The colossal centipede misses Oromeax (rolled 35).

Lord Parker took an action. Oromeax does not sense him at all.

Greybar[sblock]The white radiance surrounding Oromeax disappears.[/sblock]Oromeax now leads off round 397.
 
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Welcome back, Greybar.

Round 397

Oromeax is out of claw range, but the other four attacks hit (worst roll 41-15=26) for a total of 85+60=145 points of damage. The centipede disappears.

Swarm 8590 moves to 90N65E. None of the five swarms inflict any damage to Oromeax.

Go ahead, Lord Parker.
 





Mod: [sblock] I have my map at home and this arena is way to complicated to reconstruct. The plan will be to greater teleport to a strategic location within the VZ. If can choose one, then that will be great. If not, you'll have to wait. Ideally, it would be adjacent to the dragon without the chance of being bull rushed out of the arena, but not squeezing. The dragon may get a full attack, but hopefully the invisibility will help with that. [/sblock]
 

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