No Man's Land (Recruitment Closed... Sort of)

I am sitting on top of under just over half starting money. Looks like I have a bit of shopping to do. As well as better categorize my list and state their book or origin.
 
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I'm sitting on ~100k, and no one has told me what to spend it on. I haven't even used my ring slots yet. (Not that I'll benefit from rings while I'm in wild shape, but it feels wrong somehow to build a 20th level character with no rings whatsoever.)

Guess I'll buy another tome. With int coming in at 15th level, that's still 5 levels of extra skill points. A +4 tome would yield 10 skill points. Hmmm, that may not be worth it . . . :\
 

Moritheil - The item Jemal mentioned that lets you use an item while 'shaped is a Wilding Clasp from Masters of the Wild. Its a mere 4k a pop, but only works on stuff that items that could be clasped, such as a necklace or vest.

Another trick would be to take off your items, change into a primary adventuring form (Legendary Ape?), them put the items back on. Yet another trick is to get full plate with the Wild attribute. It gets absorbed into the new form while wildshaped, but still provides the benefits without the non-proficiency penalty. Of course these are tricks, so they might be nixed.
 

Rough draft of Thorn, the Superninja!

[sblock]Name: Thorn
Race: Human
Class/Level Ninja 10 / Shadowdancer 10
Gender: Female
Exp

Desc

Strength (STR) 22
Dexterity (DEX) 30
Constitution (CON) 26
Intelligence (INT) 14
Wisdom (WIS) 26
Charisma (CHA) 14

Alignment: Neutral
AC: 35 (10 +10 dex +2 ninja +8 wis +5 deflection)
Hit Points: 6+19d6+160 (233)
Movement: 30'

Init: +10
Base Attack Bonus: +14/+9/+4
Melee Attack: +20/+15/+10
Ranged Attack: +24/+19/+14
Fort: +19
Reflex: +29
Will: +21

Race Abilities
Bonus feat
Bonus skill points

Class Abilities:
AC Bonus (Wis bonus +2)
Ki Power 13/day
Sudden Strike 5d6
Trapfinding
Ghost Step (Invis and Ethereal)
Improved Poison Use
Great Leap
Acrobatics +2
Ki Dodge (Concealment)
Speed Climb
Ghost Strike

Hide in Plain Sight (Shadows)
Improved Evasion
Darkvision 60'
Improved Uncanny Dodge
Shadow Illusion
Shadow Companion (7HD)
Shadow Jump 160'/day
Defensive Roll
Slippery Mind

Skills:117+90
Balance +17 (5 ranks + 10 dex + 2 synergy)
Bluff +19 (17 ranks + 2 cha)
Climb +23 (15 ranks + 6 str + 2 class)
Escape Artist +30 (20 ranks + 10 Dex)
Hide +35 (20 ranks + 10 dex + 5 comp)
Jump +24 (10 ranks + 6 Str + 6 Class + 2 synergy)
Listen +28 (20 ranks + 8 Wis)
Move Silently +35 (20 ranks + 10 dex + 5 comp)
Open Lock +20 (10 ranks + 10 dex)
Perform +7 (5 CC ranks + 2 cha)
Search +22 (20 ranks + 2 int)
Sense Motive +18 (10 ranks + 8 wis)
Spot +28 (20 ranks + 8 wis)
Tumble +24 (10 ranks + 10 dex + 2 synergy + 2 class)

Feats
1 Dodge
1 Mobility
3 Exotic Weapon: Spiked Chain
6 Weapon Finesse
9 Combat Reflexes
12 Spring Attack
15 Power Attack
18 Bounding Assault

Languages - Common, Draconic, Elvish

Money - 905

Weapons -
Eye of the Storm +4, Whirling, Deadly Precision, 72,315
+28 to hit, 2d4+13, does 7d6 on sudden strike

Armour -
None

Gear -
None

Magic -
Gloves of Dexterity +6, 36k
Belt of Strength +6, 36k
Amulet of Health +6, 36k
Headband of Wis +6, 36k

War Wizard's Cloak of Stone, 28k
Vest of Resistance +5, 25k
Ring of Protection +5, 50k
Ring of Spell Turning, 98,280
Lockpicking Ring, 3.5k
Handy Haversack, 2k
Rod of Rope, 4k

3 tomes, 330,000
+4 Wis, Dex, Con

Background:
None

Shadow
Hit Dice: 7d12 (46)
Initiative: +2
Speed: Fly 30 ft. (good) (8 squares)
Armor Class: 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12
Base Attack/Grapple: +3/-
Attack: Incorporeal touch +6 melee (1d8 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: strength damage
Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Saves: Fort +2, Ref +4, Will +6
Abilities: Str —, Dex 14, Con —, Int 6, Wis 12, Cha 14
Skills: Hide +12*, Listen +8, Search +4, Spot +8
Feats: Flyby Attack, Improved Natural Attack, Weapon Focus (incorporeal touch)

Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks.

*A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.[/sblock]
 

moritheil said:
I'm sitting on ~100k, and no one has told me what to spend it on. I haven't even used my ring slots yet. (Not that I'll benefit from rings while I'm in wild shape, but it feels wrong somehow to build a 20th level character with no rings whatsoever.)

Note my 5,000gp Diamond to serve as a material component just in case I happen to need a Raise. :)
 

Darimaus, don't bother reviewing my Githzerai character. I don't want you to waste time on a character I may have to completely redo or throw out. If I come up with something more viable over the weekend, I'll post it.
 

Alrighty, back in business.

Shayuri - WotC hardcover sources are in, skill tricks fall under that catagory, so they are in.

moritheil - I agree with your interpretation, you can stay invisible for 1 full round.

Kafkonia - The stat increases are seperate from your rolls, so yes you get them too.

Now I can get back to character checking (I'm good for around 4-6 more this time.)
 

Bloodweaver1 - Ok, most of your character concept is fine, but I did find two things. First, as far as I can tell, you are entitled to 9 feats, and yet have 10. Can you tell me the other feat is from. Also, I found a technicality that I'm going to wave for your sake. Deathless Frenzy does not apply to Warforged, because they do not experience the dying condition at -1 to -9, but instead face the immobile condition, which doesn't cause hit point loss but means you cannot move. (the same applies for diehard as well). I will allow you to do so, cause I'm just that nice ;)

moritheil - looks good. I haven't stumbled across any errors. Just for that, I'll make sure I reread it later and make sure I'm in a right state of mind, but considering the detail you posted, I'm pretty sure any mistakes would have been obvious.

Insight - you asked me not to look over your character, so let me know if you want me to go back and check him out at some point.

Tailspinner - Looking good too. No errors so far. Not too unexpected though, since you've got half of the levels worth of things to check over lol. You'll certainly be a flavorful addition to the campain.

Jemal - You've been under alot of fire for this character concept, so I'm gonna wait for you to confirm whether or not tis the one you want. Its not that I want to skip it, but I'd like to get all the definitive characters looked over asap, and doing all the "ifs" right now wouldn't be fair.

Voidrazor - I don't recall if I've given you an answer yet on your Erudite. My first instinct says no, since it means more work for me. But then I though, you know, I should be fair about this. If you're willing to work just as hard I'll allow it. Simply put, WHENEVER you use an ability from said class, you must spoiler the exact text and re-provide the link to it. I'll use the info if you make it readily available for me to use it. If these terms are acceptable, we'll proceed with character lookovers. As for your multiple full attacks, I don't believe in spot nerfing, and leave you with some advice. You should believe in D&D karma ;)

Shayuri - Simple but effective. You've passed my inspection with flying colors.

Thats my contribution for tonight. See you all in the coming morn. BTW, to whom it may concern, next friday will be the cutoff date, as well as the date for PCs to place final votes on whether or not this will be a small game or a more open game (I'm seeing some pretty good support for the open game, I just want to make sure nobody is offended enough by the concept to bail. Or that I'm completely misreading the posts and that there is in fact more support for the closed system.) Take it easy all.
 

Allright, working on another concept that hopefully will be less... 'offensive'.
though I'm not too sure about that.... How's this one look?

[sblock=FighterMage, Still Under Construction.]
Whin Z. Roe
Male Spellscale Fgtr1/Human Sorc6/E.Knight7/Monk1/Abjurant Champion5/
AL: LE HT: 5'6"(11' enlarged) WT: 174(1392 enlarged) Age: 28 Hair: Silver, spiked Eyes: Blue

STR: 36 (+13) [17 Base + 6 Enhancement + 3 Level + 8 Arms + 2 size]
DEX: 22 (+6) [17 Base + 6 Enhancement + 1 Inherent - 2 size]
CON: 18 (+4) [13 Base + 6 Enhancement - 2 Racial + 1 Level]
INT: 15 (+2) [15 Base]
WIS: 15 (+2) [11 Base + 4 Enhancement ]
CHA: 30 (+10) [16 Base + 6 Enhancement +2 Racial + 1 Level + 5 Inherent]

HP: 166 (6d4+2d8+12d10+80) http://invisiblecastle.com/find.py?id=975323
AC: 58 (10 Base + 6 Dex +10 Cha + 1 Class + 5 Deflection + 5 Natural Armour + 11 Armour + 9 Shield + 2 Luck - 1 size) [44 Flat Footed, 44 touch]
Saves: FORT: +24 (12 base + 4 con + 6 Resistance + 2 Luck) REF: +21 (7 base + 6 dex + 6 Resistance + 2 Luck) WILL: +23 (13 base + 2 wis + 6 Resistance + 2 Luck)
Init: +6 (+6 dex). Move : 60', 120' fly.

Bab: 16. Grapple : +37 Trip : +17
Forcelance(Huge) : + 30/30/25/20/15, 4d6+21 damage.
Claws : +28/28, 1d6+13 damage.
Full Flurry : +28/28/28/23/18/13, 3d6+20 damage(staff).


Skills(Total/Ranks):[94 Points] Concentration(+27/23), Know:Arcana(+25/23), Spellcraft(+27/23), Jump(+20/5), Tumble(+12/5), Spot(+7/5), Listen(+7/5), Apraise(+3/1cc), Use Magic Device(+11/1cc), 1 skill point left
*cc=cross class*


Feats: [8] Combat Casting, Aesetic Mage, Somatic Weaponry, Twin Spell, Practical Metamagic(Twin), Sun School, Quicken Spell, Versatile Spellcaster
Bonus Feats: Retributive Spell(E.Knight), Improved Grapple(Monk), Deflect Arrows(Fighter)

Racial Features : +2 cha, -2 con. Low-Light Vision, Blood Quickening. [Common Meditations : Astilabor(+20 Appraise, Eshcew Materials), Chronepsis(+20 Listen, Silent Spell), IO(+20 Spellcraft, Empower 3/day), Lendys(+20 Concentration, Still Spell)]
Class Features: Sorc Spellcasting (Level 17), Metamagic Specialist, Improved Unarmed Strike, Abjurant Armour(+5), Extended Abjuration, Swift Abjuration, Arcane Boost(+5), Martial Arcanist(N/A)

Spells (per day): CL 18
LVL 0 (6) - 9 - Light, Detect Magic, Prestidigitation, Stick,
LVL 1 (9) - 5 - Magic Missile, Shield, Benign Transposition, True Strike, Ebon Eyes
LVL 2 (9) - 5 - Wraith Strike, See Invisibility, Dolorus Blow, Heroics, 1 more
LVL 3 (8) - 4 - Greater Mage Armour, Ray of the Python, Dolorus Blow, Ferocity of Sanguine Rage
LVL 4 (8) - 4 - Orb of Force, Orb of Acid, Dimension Door, Chain Missile
LVL 5 (8) - 4 - Arcane Fusion, Lightning Leap, Greater Blink, Greater Enlarge Person
LVL 6 (8) - 3 - Greater Anticipate Teleport, Superior Resistance, Greater Blink
LVL 7 (7) - 3 - Arcane Spell Surge, Energy Absorption, Greater Teleport
LVL 8 (5) - 2 - Greater Arcane Fusion, Moment of Presience

*Runestaff Spells, usable max 3/day each*
Cone of cold, continual flame, fireball, globe of invulnerability, hold monster, levitate, ligntning bolt, magic missile, ray of enfeeblement, wall of force(5'radius hemisphere centered on caster).

Daily Cast Buffs :
Greater Mage Armour (+11 Armour to AC), 36 hour duration
Energy Absorption (Resist:10 all energy types; can gain immunity/Heal half damage once- ends spell), 36 hour duration
Superior Resistance(+6 saves), 24 hour duration
Greater Enlarge Person(Enlarged), 18 hour duration
Moment of Presience (+18 to one roll), 18 hour duration


Languages: Common, Draconic, 2 more

Equipment: 760,000 GP
BOOKS : STR+1, Dex+1, CHA+4 (165,000)
ForceLance: Sizing, Speed RuneStaff of Power(+2) (85,300)
Belt of Strength +6 (36,000)
Storing Gloves of Dexterity +6 (66,000)
Amulet of Wisdom +4 (16,000)
Robe of Constitution +6 (36,000)
Cloak of Charisma +6 (36,000)
Vest of Natural Armour +5 (50,000)
Ring of Protection +5 (50,000)
Ring of Sustenance (2,500)
Strongarm Bracers (6,000)
Boots of Striding/Springing (5,500)
Ioun stone: +1 caster level (30,000)
Rod of Maximize (54,000)
Fiendish Wings (10,000)
2 Fiendish Legs (11,000)
2 Fiendish Arms (100,000)

700 GP
[/sblock]
 
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Darimaus - Great, thanks! :D

Voidrazor - I've avoided ape for the very reasons you mentioned. I'll probably pick up a wild clasp, though. Thanks for the detail!

zeb. - Druids don't use raise dead :P I do have Last Breath prepared, though. I guess it wouldn't hurt to check my spells over for costly components.
 

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