Jemal said:
Fenris2 - Ah, yeah Fenris's been here for a while (Though it appearas so have you, just not very actcive).
As to the character -
Basics:
Don't know what Changeling or Recaster are, so can't say much. From what I see, looks like a sneaky undead mage type..
What's the LA on Crypt Spawn, btw? And how did you get "Shadow Creature"?
What's Channel Charge?
I'm seeing a lot in your character is based off of the concept of your Cohort being an uber-undead maker, if so you'll probably have to stat the cohort up, to show that he CAN do everything he did.
Yeah, I signed up in hopes of finding table top in my area. Meh! No luck, then I finally got pulled into the world of PBeM. Only started really posting here the last few months so I have been busy despite the join date.
Lets see... LA is +1 an +2 respectively for crpytie and shadow creature. That one later is from lords of madness and gives you total concealment in anything but the equivlanet of a broad daylight / or a daylight spell, among other things. Neat.
Cohort wise, easy to count the feats needed 6, which <= feats a human cohort would have, so np there. They are listed on race/class stuff. Since he won't be around, unless the GM wants him to be a foil, I will keep my sanity an finish Rebaril... One '20 something' level char is more than enough to deal with making, at least on the time I have.
Channel charge lets you make a DC 15 + listed item creation level UMD roll to subsititute a spell slot for a charge use on a 1-1 basis wee... Essentially, its a round about way to get rune staves from the MI compendium and for a sorcerer gives flexibility. I set Rebaril's UMD just high enough to make that an auto success. But, for lower level chars it would be a very questionable pick, as failure means a lost charge, a lost slot and no magical result afaik...
Magic items:
couple things seem a bit off..
Stat boosters +6 are 36K, not 32, which threw off some of your stacked item prices.
The Haversack is only 2,000, not 2,500
How often can you use Aquamarine's of Spell Extending?
Also, I thought you could only have 1 third eye.
Hmm, you are right on costs, I will have to adjust. Pooh. I left some slack and used a spread sheet so fingers crossed fixing won't be to bad.
Third eye is just one item, but with the 50% xtra paid for other third eye stacks...
As many aquamarines as you want. But like most meta magic boost items, only one of each per spell. Its a non-slot item that is quite cheap given what it does really..
Spells:
I notice some divine spells... does that have something to do with Recaster?
Don't forget that Create Magic Tatoo has a costly (I think 50-100 GP, I think) Material Component, which has to be provided EVERY time you cast it (which is why I dropped it.. didn't wanna drop a couple hundred GP a day for some minor bufs).
I see you also like the Metamagic Hail of Stones concept. It's not bad, but it's not really good until you get epic (Enhance Spell bumps it up to 15d4, then 25 with the second addition). Also, I just noticed you've got it listed as a 1st lvl spell.. I thought it was 2nd..
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Divine is from recaster's 'pick two spells from anywhere and add them to your list' class ability. Rocking good stuff, on top of the automaric eschew materials, tons of instant metamagic without level adjust and so on. Recaster be baaaaa-roken mi mon.
Create Tattoo. Um, no cost but ink in FRCS... But, ahh hella bad, they nerfed it in the Spell Comp.. bast!rds. To think Nerfing my neat stuff like that with out asking me first. Well, I will have to fix that then. Not even instant eschew materials saves me from 100gp component costs - Major suckage...
But, Hail of Stones is indeed 1st level in Spell Compendium. It is an alternate attack avenue of his, as it chews though serious daily ability use like Oprah on a porkchop. OTOH it covers those immune to magic, or those with ultra high SR/save/evasion/spell turning critters/NPCs that so p!ss of a magic user normally. Why? It grants no save, no SR, does real crushing damage from conjured stones - as oppose to magical effectery they could get out of, and is AoE so no spell blade immunity or turning trickery allowed either. Neener Neener.
In any event, combine all his time twisty goodness with his quickend maximized multiply empowered instant metamagic, and he can hit a foe with up to 3 hail of stones for 70 hp each in one round's effective time. So bascially, its 210 hp of auto damage that is danged hard to avoid. I think that is plenty scary as an attack. Could be wrong though there is some potent stuff in those PC char sheets that will probably be matched by equally potent foes.
