I play in three separate D&D groups. One with three of us. One with 8. And one with 5. And here's something I noticed...
Nobody will play a wizard or sorcerer.
Unless, it's as a second class that is. They will consider adding one of those two classes after they've gotten more hit points from some other class. But if we start at 1st-3rd level- nobody will risk having only d4 HPs... including me.
I haven't been the DM for any of these three games, but I will be soon, so I was wondering if any of you have run into the same dilemma? Is there anything that can be done to encourage characters to risk dying of a stiff breeze like those two classes seem likely to do? Give them more items? Bonus HPs? Role-Play encounters so that no monsters ever get to threatening the mages? What?
Its almost as if WotC stacked too much against these classes. Way lower HP, AC, Attack Bonus, Damage. I know they get much stronger magically, and even as far as AC goes, as the game goes on, but its a very unappealing class to begin with.
Nobody will play a wizard or sorcerer.
Unless, it's as a second class that is. They will consider adding one of those two classes after they've gotten more hit points from some other class. But if we start at 1st-3rd level- nobody will risk having only d4 HPs... including me.
I haven't been the DM for any of these three games, but I will be soon, so I was wondering if any of you have run into the same dilemma? Is there anything that can be done to encourage characters to risk dying of a stiff breeze like those two classes seem likely to do? Give them more items? Bonus HPs? Role-Play encounters so that no monsters ever get to threatening the mages? What?
Its almost as if WotC stacked too much against these classes. Way lower HP, AC, Attack Bonus, Damage. I know they get much stronger magically, and even as far as AC goes, as the game goes on, but its a very unappealing class to begin with.