As long as i get to be the frog
But we’re discussing bonuses to hit being broken. I agree that situation matters far more than just looking at the numbers.
And yup you need those fighter types there to let the casters do their job. My point wasn’t that wizards make fighters redundant.
My point was that boosting the fighter’s damage makes zero difference to balance in the long run because most of the damage the group is dealing will not be coming from the fighter types.
Going from dealing 30% of the group’s damage to 40% still means that your not dealing as much as the wizard. It just means that you might be saving the wizard a spell or two per day.
IOW no big deal.
Treating aoe damage as equivalent to multi attack damage is IMO one of the largest sins in D&D analysis. Ask yourself, is it better for the fighter to do 25 damage to 4 targets or is it better that he can apply that 25 damage to one enemy up to 4 times (enemy hp permitting).