Mouseferatu
Hero
Klaus said:I'll give it a fair trial (I'd do it even if I weren't working on the field), but I have one concern that maybe Mouseferatu can shed a light on:
Up until 3e, each class felt very different from each other. Not only were the actions they took different (skulk about, throw fireballs, turn undead, bash heads, etc), but the management of each, the mechanical side, was very different. Some classes had daily resources, others had to worry about their hp, others were all about the skills, etc.
Now, with 4e, every class has mechanically the same management. At 1st level you have two at-wills, an encounter and a daily, wether you're a rogue, fighter or wizard. File off the names and you could swap classes and power sources about.
Could this lead to a saturation level, where it seems that no matter what class you're playing, you're going through the same motions? Like playing only swordsages, just with different stances?
Just a thought that occurred me.
Obviously, I can't guarantee anything. I've only been playing for a few months, myself.
But I doubt it. I never reached the point in 3.5 when a cleric felt like a wizard, or a sorcerer felt like a druid. The classes may have the same number of powers, for the most part, but they're mechanically different, and they play differently. Regardless of what powers you choose, you're not going to play a fighter like you do a rogue.
So no promises, but I'll say that I'm not worried about it.