Klaus said:I'll give it a fair trial (I'd do it even if I weren't working on the field), but I have one concern that maybe Mouseferatu can shed a light on:
Up until 3e, each class felt very different from each other. Not only were the actions they took different (skulk about, throw fireballs, turn undead, bash heads, etc), but the management of each, the mechanical side, was very different. Some classes had daily resources, others had to worry about their hp, others were all about the skills, etc.
Now, with 4e, every class has mechanically the same management. At 1st level you have two at-wills, an encounter and a daily, wether you're a rogue, fighter or wizard. File off the names and you could swap classes and power sources about.
Could this lead to a saturation level, where it seems that no matter what class you're playing, you're going through the same motions? Like playing only swordsages, just with different stances?
Just a thought that occurred me.
I also agree thats a troubling thought, and since it doesn't have a thing to do with the specifics of numbers it isn't something too likely to seem better once we have a better feel of the game.
Even 3.x had spell casters for the experienced players who wanted to get the most out of their character, and had the ability/skill to do it... and we had the fighter who was the simple character that was "good", and easy to play for the beginners and casual players (who spend four hours a week thinking about DnD, and never once they're away from the table).
Now everyone does the same thing, with the same rolls, and the same level of complexity.
Not only is it boring, it's redundant, and inherently either unfriendly to new players (unlikely), or unfriendly to experienced player (more likely).
Wormwood said:I see this posted alot, but in this case I honestly mean it:
This is a feature, not a bug.
Thats like saying "when I flush the toilet the poop shoots back out of it, all over me and my bathroom, but they designed the toilet to do that on purpose, so it isn't a bug, its a feature".
Whatever semantics game you feel like playing, you're still covered in poop.