ZombieRoboNinja
First Post
Klaus said:Now, with 4e, every class has mechanically the same management. At 1st level you have two at-wills, an encounter and a daily, wether you're a rogue, fighter or wizard. File off the names and you could swap classes and power sources about.
This might sound nitpicky, but they're actually not exactly the same.
Class: At-will / Encounter / Daily
Ranger: 2 / 1 / 1
Wizard: 5* / 1 / 2**
Cleric: 3 / 5*** / 1
Fighter: 2 / 1 / 1****
Warlock: 3***** / 1 / 1
Paladin: 4****** / 4******* / 1
*: Including three cantrips
**: One of these is memorized every day, Vancian style
***: Including three "Channel Divinity" abilities that share a cooldown
****: Reusable if it doesn't hit
*****: Including a wizard power (possibly racial)
******: Including "Lay On Hands," which is 3x/encounter
*******: Including two more "Channel Divinity" abilities that share a cooldown
And that's just from the character sheets we already have, and not including (most) racial powers and feats and class options and class abilities like the warlock's curse and the ranger's quarry and the spellcasters' ability to cast rituals.
So while the overall mechanical shell is similar, it seems to me that they've actually taken steps to ensure that "daily" and "encounter" and "at-will" powers are somewhat different quantities for different classes. The fighter can keep hammering the Big Bad with his daily until it connects, the cleric and paladin have Channel Divinity as a "sub-pool" of encounter powers, the wizard memorizes spells, etc.