Byrons_Ghost
First Post
Since my other games are at a bit of a lull right now I've decided to start my own. I'm looking for 4-5 players who can post once a day or so. Knowledge of the Arcanis world is helpful, but not needed, and the PHB alone is sufficient to create a character for the world. Incidentally, we'll be using the standard 3e rules until I've got an actual Revised copy; I don't want to have to worry about hunting around for all the little changes that have been posted to the web.
Those who are interested, please post your characters here. We'll be starting with the first Arcanis module, "The Spear of the Lohgin", and then we'll see where things go. Characters start at 5th level using a 32-point buy as per the DMG for attributes (and don't forget the extra attribute point you get at fourth level). Starting equipment should total no more than 9,000 gp, also as per the DMG. Characters must be non-evil, and should have at least a few paragraphs of background.
Arcanis has a number of unique features that can effect character creation:
Races: All PHB races EXCEPT halflings and half-elves are available. Major changes have been made to the elves, and slight changes to the dwarves and gnomes. There are also three new races: Ss'ressen, Val and Dark-kin. This document has the new races and summarizes changes to the existing ones:
http://www.livingarcanis.com/downloads/codex_appendix_one.doc
In short, Dark-kin are similar to Tieflings but without the ECL, and the Ss'ressen are a type of serpent person. The Val are a key part of the setting- they are literally descended from the gods. Depending on their lineage, they gain certain spell-like powers called Bloodline Powers. A val character will begin with two of these; a third one may be taken by sacrificing the character's bonus attribute point at fourth level. A list of powers can be found here:
http://www.livingarcanis.com/downloads/codex_bloodline_powers.doc
Although similar to humans, Val have enough advantages that they do not get the bonus feats or skills. Also, each bloodline has a different favorite race, but I'm not going to post those here. Ask if you're interested in a certain bloodline.
Classes: All classes are allowed with the following rules:
Divine classes- anyone who gains divine magic of any form must have a patron diety (posted below).
Paladins- Instead of paladins, we will be using holy warriors from the Book of the Righteous, only holy warriors can be of any alignment, and serve any sort of patron diety.
Psionics- Only vals may take the psionic classes, due to the celestial blood in their veins.
Sorcerers- Because of the lack of magic in their heritage, humans may not be sorcerers, only wizards.
Courtiers- Because the pcs will be dealing directly with nobles and lieges, I have decided to use this class from Rokugan instead of the Aristocrat class, and to open it up to PCs.
Prestige Classes: Your characters can start with prestige classes if they meet the requirements, or be working toward one. I have all the WotC splatbooks and a number of other books that might have classes people are interested in, such as Relics & Rituals, AEG's Good, and Book of the Righteous. For those with the Hunt, the classes associated with Gildor and Dunreth would also be appropriate (and possibly others). In short, I'll allow a lot of stuff, but be sure to ask me first- I can't think of any one book where I'd allow everything listed.
For those with the Codex Arcanis, the following Prestige Classes will be open: Order of St. Theomund, Tal Kanath, Sharp Shooter, and val'Mehan Emissary.
Feats: All new feats from the Codex Arcanis are allowable. The only one I think needs to be mentioned for those without the book is the "Gentry" feat, which makes you minor nobility. This makes Ride and Diplomacy class skills, and also allows for IC access to firearms (see below).
Feats from most other books should be alright, but ask first.
Equipment: As mentioned above, Arcanis uses Rennaissance-era firearms. In order to legally carry a firearm (and to get access to ammunition), one must be a noble. This means that one must either be Val, or possess the Gentry feat. All countries have severe penalties for those illegally carrying firearms, though that's not to say you can't try.
The statistics for firearms are the same as the DMG, but far more expensive (1,000 gp for a pistol and 2,000 for a musket). There are no grenades. To make the firearms a little more worthwhile, I will be using the "Penetration" rules. Simply put, firearms go through armor better than most weapons. Pistols have a PEN rating of 2, muskets a PEN rating of 4. This is subtracted from the defender's nonmagical armor rating (armor + natural bonuses) when firing at them. There are no genades in Arcanis.
I think that's about it for chargen rules. The next post will have more information on the setting, such as countries and dieties.
Those who are interested, please post your characters here. We'll be starting with the first Arcanis module, "The Spear of the Lohgin", and then we'll see where things go. Characters start at 5th level using a 32-point buy as per the DMG for attributes (and don't forget the extra attribute point you get at fourth level). Starting equipment should total no more than 9,000 gp, also as per the DMG. Characters must be non-evil, and should have at least a few paragraphs of background.
Arcanis has a number of unique features that can effect character creation:
Races: All PHB races EXCEPT halflings and half-elves are available. Major changes have been made to the elves, and slight changes to the dwarves and gnomes. There are also three new races: Ss'ressen, Val and Dark-kin. This document has the new races and summarizes changes to the existing ones:
http://www.livingarcanis.com/downloads/codex_appendix_one.doc
In short, Dark-kin are similar to Tieflings but without the ECL, and the Ss'ressen are a type of serpent person. The Val are a key part of the setting- they are literally descended from the gods. Depending on their lineage, they gain certain spell-like powers called Bloodline Powers. A val character will begin with two of these; a third one may be taken by sacrificing the character's bonus attribute point at fourth level. A list of powers can be found here:
http://www.livingarcanis.com/downloads/codex_bloodline_powers.doc
Although similar to humans, Val have enough advantages that they do not get the bonus feats or skills. Also, each bloodline has a different favorite race, but I'm not going to post those here. Ask if you're interested in a certain bloodline.
Classes: All classes are allowed with the following rules:
Divine classes- anyone who gains divine magic of any form must have a patron diety (posted below).
Paladins- Instead of paladins, we will be using holy warriors from the Book of the Righteous, only holy warriors can be of any alignment, and serve any sort of patron diety.
Psionics- Only vals may take the psionic classes, due to the celestial blood in their veins.
Sorcerers- Because of the lack of magic in their heritage, humans may not be sorcerers, only wizards.
Courtiers- Because the pcs will be dealing directly with nobles and lieges, I have decided to use this class from Rokugan instead of the Aristocrat class, and to open it up to PCs.
Prestige Classes: Your characters can start with prestige classes if they meet the requirements, or be working toward one. I have all the WotC splatbooks and a number of other books that might have classes people are interested in, such as Relics & Rituals, AEG's Good, and Book of the Righteous. For those with the Hunt, the classes associated with Gildor and Dunreth would also be appropriate (and possibly others). In short, I'll allow a lot of stuff, but be sure to ask me first- I can't think of any one book where I'd allow everything listed.
For those with the Codex Arcanis, the following Prestige Classes will be open: Order of St. Theomund, Tal Kanath, Sharp Shooter, and val'Mehan Emissary.
Feats: All new feats from the Codex Arcanis are allowable. The only one I think needs to be mentioned for those without the book is the "Gentry" feat, which makes you minor nobility. This makes Ride and Diplomacy class skills, and also allows for IC access to firearms (see below).
Feats from most other books should be alright, but ask first.
Equipment: As mentioned above, Arcanis uses Rennaissance-era firearms. In order to legally carry a firearm (and to get access to ammunition), one must be a noble. This means that one must either be Val, or possess the Gentry feat. All countries have severe penalties for those illegally carrying firearms, though that's not to say you can't try.
The statistics for firearms are the same as the DMG, but far more expensive (1,000 gp for a pistol and 2,000 for a musket). There are no grenades. To make the firearms a little more worthwhile, I will be using the "Penetration" rules. Simply put, firearms go through armor better than most weapons. Pistols have a PEN rating of 2, muskets a PEN rating of 4. This is subtracted from the defender's nonmagical armor rating (armor + natural bonuses) when firing at them. There are no genades in Arcanis.
I think that's about it for chargen rules. The next post will have more information on the setting, such as countries and dieties.
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