OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)

My apologies to everyone for having to ditch out early on Saturday... I really wanted to stay and play... but, my migrain was quickly taking over my entire body and, eventually, rendered me completely incapable of doing anything but wimpering and throwing up... not very much fun, at all. However, it is done!

Just wondering what all went on? What are characters thoughts as to what we should be doing, now?

Just go back to Hyrwl?

Purge the library of Red Mages?

Pretend to be Sulora and make the Red Mages do our bidding?

Round up the Red Mages and teleport them back to Hyrwl and question them? (can a Paladin/lawful good character keep prisoners of war so long as they are treated with dignity and respect? Justice would really like to take them all back to Hyrwl and just put them in cells and question them/convert them to our side... except for the Ogre Mages... we can just kill them... I'm sure that they are evil and hungry, the worlds most damnable combination).

Yay for plans!
 

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POWs

Queen_Dopplepopolis said:
Round up the Red Mages and teleport them back to Hyrwl and question them? (can a Paladin/lawful good character keep prisoners of war so long as they are treated with dignity and respect? Justice would really like to take them all back to Hyrwl and just put them in cells and question them/convert them to our side... except for the Ogre Mages... we can just kill them... I'm sure that they are evil and hungry, the worlds most damnable combination).

Posted a thread about POWs...

http://www.enworld.org/forums/showthread.php?p=1686378#post1686378

Trying to get outside opinion on whether or not lawful good characters can keep them or not...
 

Queen_Dopplepopolis said:
Just wondering what all went on? What are characters thoughts as to what we should be doing, now?
Nothing of import, IIRC.

Queen_Doppelpopolis said:
Just go back to Hyrwl?

Purge the library of Red Mages?

Pretend to be Sulora and make the Red Mages do our bidding?

Round up the Red Mages and teleport them back to Hyrwl and question them? (can a Paladin/lawful good character keep prisoners of war so long as they are treated with dignity and respect? Justice would really like to take them all back to Hyrwl and just put them in cells and question them/convert them to our side... except for the Ogre Mages... we can just kill them... I'm sure that they are evil and hungry, the worlds most damnable combination).

Yay for plans!
1) All of the above are potentially good ideas. Remember also that the ancient queen's amulet sparkles, almost as if alive, over Xath's chest. Something is close...closer, within the library.

2) Ogre mages, though evil, are not killable by LG characters unless openly hostile. Unless they pose an imminent danger, you can't just whack them. These guys aren't draconid evil--they're just mean...and working perfectly legally, as well.

3) AFAIK, Prisoners of War can be kept by LG-type characters, although anybody who's *good* at all should treat any fairly taken prisoners with at least some respect. The problem I forsee most in this situation is being able simultaneously *keep* the prisoners prisoners, and still treat them with respect. Mages, as a rule, are fairly good at escaping mundane captivity...and I'm not sure that the Barony of Hyrwl/Realm of the Phoenix Queen has the resources to construct a magical prison of the caliber necessary to confine *these* mages, who are presumably among the King's best.
 

Queen_Dopplepopolis said:
Just wondering what all went on? What are characters thoughts as to what we should be doing, now?

Well, we've saved L'Aurel, which is what we originally set out to do. However, there's a Spirit Blade here. And we just killed the only one of the King's men in the area that knows about it. Shouldn't we take this as a head start, before they send someone else to take over the search?

Just go back to Hyrwl?

How about....no.

Purge the library of Red Mages?

Why purge them? They don't know anything of the spirit blades or the King's connection to the Draconids. Some of them could make powerful allies if they could just be convinced to join us.

Pretend to be Sulora and make the Red Mages do our bidding?

This is a good idea, but we have to be careful about how much we interact with them, and how much we tell them about the spirit blade. Selura obviously didn't tell them much.

Round up the Red Mages and teleport them back to Hyrwl and question them? (can a Paladin/lawful good character keep prisoners of war so long as they are treated with dignity and respect? Justice would really like to take them all back to Hyrwl and just put them in cells and question them/convert them to our side... except for the Ogre Mages... we can just kill them... I'm sure that they are evil and hungry, the worlds most damnable combination).

I think taking them as prisoners is a good idea; however, let's contact Hyrule before we do anything of the sort, and be sure they are prepared to take that many Mage prisoners.
 

Queen_Dopplepopolis said:
Just wondering what all went on? What are characters thoughts as to what we should be doing, now?
Not much...

Queen_Dopplepopolis said:
Just go back to Hyrwl? Purge the library of Red Mages? Pretend to be Sulora and make the Red Mages do our bidding?
I don't think we can at this point. There is a spirit blade here.
There was some talk of giving the red mages false information to take elsewhere. "Selura" tells them in small groups that she is staying behind to see about the troubles and some unfinished business with the priest- insert nasty smile.

........Um, when did we go to sleep? Are we just planning on waking up in eight hours if nothing happens before then?.... Kennon minor point, but is there a garden inside/outside near the grounds were we are?
 
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Xath said:
I think taking them as prisoners is a good idea; however, let's contact Hyrule before we do anything of the sort, and be sure they are prepared to take that many Mage prisoners.

See the IC thread-- Justice just sent letters to Randall and Cawys seeking advice.
 

Queen_Dopplepopolis said:
See the IC thread-- Justice just sent letters to Randall and Cawys seeking advice.
And Cawys was his normal helpful self I see.... hopefully Randall is more help.

Liz can I e-mail ya at work? I only have your AU and cox add.s saved.
 
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My view is pretty simple:

1)We're here, we have the handy gadget and there's a blade kicking around. First order of business is clearly to acquire the Spiritblade and ensure it doesn't fall into the King's hands. As Kennon mentioned at some point, if the King's plan requires all the blades, all we need is one to throw a wrench into that.

2) Doing anything with the Red Mages is exceedingly dangerous. Best thing would be to grab the blade and be gone as fast as possible before they get any more suspicious. There are a lot of them and that poses problems for the conversion plan as there is likely to be some form of hierarchy and whatnot. Further, any that we did 'turn' to our side probably couldn't be trusted. The last thing we need to do is put powerful people in a fantastic spot to betray us. Just killing them pretty much violates the general alignment of the party and imprisoning them would be a logistical nightmare (whether or not we even had the ability to do it in the first place).

That's my take as it stands now.
 


Out of character, I am trying to figure out what it would cost to make a prison capable of handling a bunch of mages. It may have to wait until I can get home to see the Stronghold Builder's Guidebook, which may have some wondrous architecture that'll do the trick.

If somebody knows about other items that could do it that already exist, let me know...

Otherwise, it'll be back to trying to figure out how to make such an item/room/series of rooms from scratch.

Really, this would be much easier if they were all evil--you could keep them bound, gagged, and guarded most of the time, and only take off the gags to feed them. Since they're not evil, they require a little better treatment. Dang it. ;)
 

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