OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)


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AIM-54 said:
There's no guarantees that having them on our side means they are really on our side.

It would be a brilliant way to infiltrate our ranks is all I'm saying.

But maybe that's a risk worth taking...
Well, it really wouldn't be a brilliant way to infiltrate your ranks, as it would have been pretty hard for them to predict that you would defeat Selura, and try to enlist their aid through whatever methods you might ultimately choose. At best, it would be dumb luck.

But, the ultimate point of Jeremiah's post is true--be careful about trusting any of them, as they lack the kind of motivation to serve you that the bluemages do...they can be who they are without fear of persecution. So, be wary of trusting them to do your bidding. However, they might have some useful information, as well....
 


Red Mages, Swords, and Other Problems

Ideally, getting rid of the red mages before you try to locate the sword would be best. However, you really don't have a way to take all of them prisoner as it stands.

Trying to find the switch seems like it would be a good way to make them easier to capture, but you don't really know where to start looking for the ward, other than the fact that it is ostensibly somewhere under the city.

On the other hand, you have an amulet that tells you (sort of) how to find the closest spirit blade. While it would be ideal to follow up on this after you take care of the mage problem, I am not sure you really have any way to take care of the mage problem...

So, tactically, if you can figure out how to quickly find the ward, that's best. If you can't, you'll have to settle for something less than ideal.
 

The_Universe said:
Well, it really wouldn't be a brilliant way to infiltrate your ranks, as it would have been pretty hard for them to predict that you would defeat Selura, and try to enlist their aid through whatever methods you might ultimately choose. At best, it would be dumb luck.

Apparently you equate brilliance with planning. This is a false premise in this particular case. It's a matter of finding oneself in a particular situation (in this case captured by rebels) who then try and wean you over to their side. Suddenly an opportunity to get inside the enemies ranks! You play along, give what information you can, keep your eyes and ears open, work your way into their confidence and at an appropriate time (perhaps months in the future) pass off vital information or otherwise betray them to your leaders.

It doesn't have to be planned, it's simply taking advantage of a certain situation. And it certainly doesn't require one to be evil, either. A very lawful character is more likely to have that kind of loyalty to the regime and not so much in the way of qualms about betrayal.

Finally, there's no guarantee that these guys will be as easy to win over as Bishop Carr (who turned over pretty quickly...I was expecting much more resistance as that situation developed). We've been pretty fortunate along these lines thus far, I don't know how much we want to tempt fate.

Thus, I'd rather not worry about some overly complex scheme to do everything we possibly can at this place and time and just grab the blade and move on.

But I appear to be in the minority.
 

AIM-54 said:
Apparently you equate brilliance with planning. This is a false premise in this particular case. It's a matter of finding oneself in a particular situation (in this case captured by rebels) who then try and wean you over to their side. Suddenly an opportunity to get inside the enemies ranks! You play along, give what information you can, keep your eyes and ears open, work your way into their confidence and at an appropriate time (perhaps months in the future) pass off vital information or otherwise betray them to your leaders.

It doesn't have to be planned, it's simply taking advantage of a certain situation. And it certainly doesn't require one to be evil, either. A very lawful character is more likely to have that kind of loyalty to the regime and not so much in the way of qualms about betrayal.

Finally, there's no guarantee that these guys will be as easy to win over as Bishop Carr (who turned over pretty quickly...I was expecting much more resistance as that situation developed). We've been pretty fortunate along these lines thus far, I don't know how much we want to tempt fate.

Thus, I'd rather not worry about some overly complex scheme to do everything we possibly can at this place and time and just grab the blade and move on.

But I appear to be in the minority.
It would be nice to win some of them over. I do not, by any means, expect it... quite the opposite in fact. I assume that we will have to keep them as prisoners.

I am, at current, planning for the worst... hoping that Cawys and Randall will provide some insight as to how to flick the "switch" or just how to keep them captive until we can do something else with them.
 


AIM-54 said:
Apparently you equate brilliance with planning. This is a false premise in this particular case. It's a matter of finding oneself in a particular situation (in this case captured by rebels) who then try and wean you over to their side. Suddenly an opportunity to get inside the enemies ranks! You play along, give what information you can, keep your eyes and ears open, work your way into their confidence and at an appropriate time (perhaps months in the future) pass off vital information or otherwise betray them to your leaders.

It doesn't have to be planned, it's simply taking advantage of a certain situation. And it certainly doesn't require one to be evil, either. A very lawful character is more likely to have that kind of loyalty to the regime and not so much in the way of qualms about betrayal.

Finally, there's no guarantee that these guys will be as easy to win over as Bishop Carr (who turned over pretty quickly...I was expecting much more resistance as that situation developed). We've been pretty fortunate along these lines thus far, I don't know how much we want to tempt fate.

Thus, I'd rather not worry about some overly complex scheme to do everything we possibly can at this place and time and just grab the blade and move on.

But I appear to be in the minority.
Semantics aside, you are correct in assuming that these guys should be harder to roll than the bishop. The only thing Carr was really invested in is the church, and he managed to convince Justice (he thinks) not to put that in danger.

Even if he didn't think the King was a jerk before, he almost certainly thinks one of his chief lieutenants is a little bit of a beeyatch, and that doesn't reflect well on the king.

On the other hand, the mages are part of an elite order dedicated to serving the King until death...
 



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