OOC Discussion for A Kingdom of Ashes (The Battle of the Alder's Forest, and Beyond)

However, Caer Maelyn would be the perfect place to imprison Red Mages, if we could turn that switch back on...and win over the monks....and claim the city for the Army of the Phoenix...
 

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Of course, it might be a good idea, as Jeremiah suggested, to just sneak/bluff past them, get the blade, and then leave them to their own devices.

But, I think you want to examine your options. Regardless of whether a prison is possible, capturing them to get them *to* the prison will be difficult to say the least.
 

Xath said:
However, Caer Maelyn would be the perfect place to imprison Red Mages, if we could turn that switch back on...and win over the monks....and claim the city for the Army of the Phoenix...
I'm changind Caer Melyn's subtitle from "The Ruined City" to "The City that Changes Hands at Least Twice per War" if that happens.
 


I agree the less we do to/with the mages the better, but looking at options always good if something goes wrong.
Also, I think we do need something as I don't think we can expect the mages to be okay with Selura gone with no contact for half a day (if we are sleeping for eight hours).
I am not sure how everyone looks spell and health wise, but we could leave right away.
 

Xath said:
It just seems to be a natural mage prison.
Well, you might have trouble keeping them in, in all actuality. But, if you can turn the ward on, you should be able to prevent all but a few of the mages from casting while they're in town.

But there's really only one way to find out more...
 


Queen_Dopplepopolis said:
The Red Mages ARE dangerous to try to keep... but, they are dangerous to let go, as well... and, having a few of them on our side would be EXCELLENT.

There's no guarantees that having them on our side means they are really on our side.

It would be a brilliant way to infiltrate our ranks is all I'm saying.

But maybe that's a risk worth taking...
 

The_Universe said:
Well, you might have trouble keeping them in, in all actuality. But, if you can turn the ward on, you should be able to prevent all but a few of the mages from casting while they're in town.

But there's really only one way to find out more...

I saw we make the first order of business turning off the switch and preventing casting... dungeon crawls are fun when you have a total lack of trap-finders. :D

After that, we take all the mages prisoner-- maybe bring some gaurds for Hyrwl here to cage them up and watch them.

Then, we have free reign to find the blade.
 

Yeah for Dungeon crawl!!!
So we find the sword then turn off the magic :)
Let the necklace that xath has help us get the sword first.....?....
 

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