This is really to everybody, not just Kat...
Laurel said:
Yep only thing left for the city is the blade. Just to figure time tables I assume with the whole dream thing we are going in the morning?
Essentially, all the dream thing means is that you have to go *after* the morning, not necessarily right away. Of course, time is an issue, so you won't want to dilly-dally for too long.
Laurel said:
Since there is no passage we know of besides the doors into the library where the necklace sparkled the most we get to walk in. or something.
Walking right in is fine, especially with L'Aurel's current countenence. However, it will still be VERY important that you all act in a manner that doesn't make it immediately apparent that Selura is no longer really Selura. Even talon redmages don't just toss magic around for fun. If they think something is amiss, they'll use it to check out whatever has raised their suspicions, but even they can't afford to magically scan every Tom, Dick, Jane, and Harry for magic/illusions/whatever.
On the other hand, walking in with weapons barely concealed around a discombobulated woman who's supposed to be a cold, calculating evil servant of the king is not something they're going to just ignore. If you RP well, and come up with a good bluff or con, I'll give you a bonus to the roll(s). Under no circumstances are you to depend totally on the numbers. Xath's bonus may be huge, but if the bluff is (in my opinion) retarded, then no one is going to believe it anyway.
Laurel said:
Though neo-L'Aurel doesn't have the +60 whatever bluff and diplomacy some do, she does have a ranks in it from back in the day when she had a negative cha. bonus--which has improved to a possitive number since.
Easy bluff:: We forge a prophesy. If they ask that was what kept Selura away- her new friends (you all since your 'charmed') told her where to find it. We then give the fake prophesey to some of the mages to take to king or someone else, while others keep looking for more stuff. Her new charges (you all) have more information for her to follow up on.
This is generally a pretty good start, but don't expect a false prophecy to keep the mages away forever. Carefully consider where you're going to claim the prophecy came from, and what you will put in it. Essentially, once it gets in the hands of a high-level cleric, the ruse is over...just keep it in mind. It still *should* serve to buy you some time.
Just my initial thoughts as I get back into the KoA mode.